Base Class: Paladin
Cradle the Light. Seek out and destroy strong forces of evil that threaten to overthrow the freedoms and joys of life.
Initiative. Followers of the Flame must be proactive and take charge of situations as the principle means of protecting the light.
Respect the Fire. Control over fire represents control over order and chaos. If unchecked, the flames can spread and destroy. When understood and tamed, it can create civilizations. Extinguish flames where they rage uncontrolled or burn too brightly. Bring fire to places of primitive cultures and teach them to harness it; light the darkness and bring warmth.
Rebirth. Cities may fall, fields may burn, dynasties may die always from the ashes something new arises. On encountering destruction or death, plant the seeds for regrowth (be it for good or evil). On great personal failure – or physical or emotional wounds – take ownership, change, and arise like a phoenix.
Channel the Flame
When you take this oath at 3rd level, you gain the following two options.
Blade of Flame. As an action, you can imbue one weapon that you are holding with fire, using your connection to the flame. For 1 minute, you add your Wisdom modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action.
Turn the Lightless. As an action, you slam your weapon into the ground causing non-harmful flames to erupt and create a zone within 60ft of you. Any creature in a state of Despair, Anger, Depression, Grievance, or emotions based on the DM's discretion. Will be placed under your control for 3 turns. (1 minute outside of combat)
Additionally, if the creature is any of the following, they are turned, but only for 2 turns. (30 seconds outside of combat) A user of Necromancy, Vampires, Fiends, and any that might be seen as unholy.
As these creatures you may Dash, Attack, Disengage, Brace, and Move up to their maximum movement speed.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Justice
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be stunned while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Balance of the Soul
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Blessing of the Phoenix
At 20th level, once per long rest, when you die. You may burst into flame. Upon doing this all hostile creatures within 60ft of you must make a WIS saving throw or take 30 fire damage and half as much on a successful save. You are then returned to full HP.
If a creature inside this radius would normally be affected by "Turn the Lightless" you can choose to incinerate that creature. Dealing 60 fire damage, if they would be downed by this instead. Execute them.
Previous Versions
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2/15/2025 2:44:43 AM
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