Monk
Base Class: Monk

Those who follow the path of a Warrior of Dunamis are those who desire to understand the nature of the world around them and how they can manipulate that which is static and fixed in the realities of others. Some are scholars of the arcane, who have taken studies of dunamantic magic and applied it to their own martial training. Some have studied how time and gravity works in other planes and as such have been able to glean some of those abilities for themselves, and others were born with an innate sense of luck that they have learned to hone over many years of discipline.

Dunamantic monks have mastered knowledge and understanding of their place in their world as defined through gravity and time, and have learned to manipulate those two ideas through their connection to the world around them. Through careful training, they learn the art of fracturing the very reality around themselves and reforming it again and carry the weight of the consequences of their tinkering with time in themselves alone.

Atmospheric Prowess

Your understanding and manipulation of the atmosphere around you grants you the following abilities:

  • Air Walk. As part of your movement, you can spend 1 focus point to run on hardened air. You then fall to the ground at the start of your next turn.
  • Heightened Senses. You gain blindsight out to 10ft.
  • Gravitational Ward. As a bonus action, you can spend 1-3 focus points to gain a bonus to your AC equal to the points spent for the next 8 hours.

Gravity Strike

When dealing damage with a martial arts weapon or unarmed strike, you can spend focus points to deal an additional d6 force damage for every point spent. You can spend a max of 5 points at a time. You can only use this ability once every turn.

Rewind Strike

You can manipulate a moment in time while you attack. You can use your reaction and spend one focus point to reroll any of your attack rolls. You can make this decision after you know whether or not the attack hits. Although, you must use the second roll.

Perfected Strike

Once per day, when you hit a creature with an attack, you can peer through the next few seconds to find when and where they are vulnerable. You may then spend 3 focus points to make the attack act as a critical hit. This ability can be used once a day.

Gravity Well

As an action, you channel your Focus through your veins and thrust your fists into the ground, placing a “Gravitational Mark" into the earth beneath you. A large brass-colored ring forms around you in a 30-foot radius. 

The mark has no effect until you choose to activate the circle, no action required. You must activate it within the next minute after placing the mark, otherwise the mark fades. Upon activation, all creatures who are within the circle must make a Strength Saving Throw against your Focus Save DC. On a failure, creatures take 10d6 force damage and are knocked prone as gravity intensifies in that area. On a success, creatures take half damage and are not knocked prone. This mark can only be used once per day.

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