Fighter
Base Class: Fighter

A warrior of unmatched vigilance, the Eternal Watch fighter stands guard over the boundaries of fate itself. With supernatural perception and foresight, they see through deception, anticipate danger, and strike down threats before they arise. Unshakable and ever watchful, they are the first to see battle begin—and the last to fall.

Guardian’s Sight

You gain preternatural awareness and vigilance:

  • Supernatural Perception: You gain advantage on Perception checks, and your passive Perception increases by +5.
  • Eyes of the Watcher: You can see in both magical and non-magical darkness up to 120 feet.
  • Battle Watch: When a creature enters your line of sight, you can use your reaction to mark them for 1 minute. The first time they attack an ally within this duration, you can make a weapon attack against them as a reaction.

Foresight of the Sentinel

Your connection to fate strengthens, allowing you to anticipate danger:

  • Guardian’s Instincts: You cannot be surprised, and attacks against you do not gain advantage due to invisibility or being unseen.
  • Echo of Foresight: Once per short or long rest, you can cast Augury (no components required).

Additionally, when you roll initiative, you can choose to roll 2d20 and pick the highest result.

The Gjallarhorn’s Call

Your vigilance warns allies of impending danger:

  • Horn of Warning: When you roll initiative, all allies within 30 feet gain advantage on their first attack roll or saving throw during the first round of combat.
  • Piercing Gaze: As a bonus action, you can focus on a creature you can see for 1 minute. For the duration:
    • You ignore half cover and three-quarters cover against them.
    • They cannot benefit from being invisible against you.

Guardian of the Threshold

You become an unbreakable sentinel, protecting against threats beyond the veil:

  • Dimensional Ward: You and allies within 10 feet cannot be forcibly teleported or banished unless you allow it.
  • Defender of the Gate: When a creature attempts to teleport or shift into your space (such as via Misty Step, Plane Shift, or Gate), you can use your reaction to force them to make a Charisma saving throw (DC = 8 + your proficiency + your Wisdom modifier). On a failure, they fail to teleport and take force damage equal to your Fighter level.

The Eternal Watcher

At the peak of your power, your foresight and perception become legendary:

  • True Sentinel: You gain truesight (60 feet) and can sense invisible and ethereal creatures.
  • Gjallarhorn’s Judgment: Once per long rest, you can sound the call of battle as an action. For 1 minute:
    • Allies within 60 feet gain +2 AC and advantage on saving throws.
    • You can take one additional reaction per round (allowing you to counter multiple threats).
    • When a creature you can see makes an attack, spell, or movement within 120 feet, you can use your reaction to move up to half your speed and make one weapon attack against them.

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