The followers of the College of Faesong have studied the arts of the Feywild much in the same as the College of Glamour. The difference for those who study Faesong is they have learned the behaviors and manerisms of the fey and add them to the magical performance. The performance of a Faesong bard is akin to a reenactment of life of the Feywild, bringing the magic of the plane of faeries in every step.
[Original Creator: u/TheJourney_333]
Level 3:
Bonus Proficiencies
*3rd-level College of Faesong feature*
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You learn to speak, read and write Sylvan. You also become proficient in your choice of two of the following skills: Animal Handling, Nature, Performance, or Persuasion.
Animal Handling
Proficiency - Animal Handling
Nature
Proficiency - Nature
Performance
Proficiency - Performance
Persuasion
Proficiency - Persuasion
Level 3:
Collector of Names
*3rd-level College of Faesong feature*
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The importance of names is known to you and you can collect them to strengthen your magic and your bonds with your allies. When you finish a long rest, you can collect the true names of a number of creatures that are friendly to you and willing, up to a number equal to your proficiency bonus. While you have a creature's true name, that creature can't speak their name in any circumstance.
Additionally, you establish a telepathic link with any creature you have the true name of, allowing you to converse within your minds. To send or receive a message (no action required), you and the other creature must be within 1 mile of each other. A creature can't use this telepathy if it can't speak any languages. You and the creature don't need to speak a common language to understand each other. You can use this telepathy to give a creature a Bardic Inspiration die even if they are more than 60 feet away from and can't hear you.
A creature regains its name at the end of a long rest.
Level 3:
Faerie Allure
*3rd-level College of Faesong feature*
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Your words and music have a beguiling lure that you can use to confuse others. As an action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you that can hear you. The chosen creature must make a Charisma saving throw against your bard spell save DC. On a failed save, a creature is charmed by you for a number of rounds equal to your Charisma modifier (minimum of 1 round). A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Level 6:
Fey Guidance
*6th-level College of Faesong feature*
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Your abilities with fey magic have improved granting you mystical defenses that you can share. You have advantage on saving throws against being charmed or frightened.
Additionally, when you make a saving throw against being charmed or frightened, any creature that you have the true name of also has advantage on the saving throw against the same effect.
Mischievous Secrets
*6th-level College of Faesong feature*
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You learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip, and must be an enchantment or illusion spell. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
Level 14:
Inspirational Surge
*14th-level College of Faesong feature*
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The fey magic within you becomes beneficially chaotic and desires to be spread. As an action, you can expend two uses of your Bardic Inspiration feature to grant each creature who you have the true name of a Bardic Inspiration die. While a creature has a Bardic Inspiration die granted by this feature, the creature is immune to being charmed.
Once you use this feature, you can't use it again until you finish a long rest.
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