Base Class: Ranger
Venom Stalkers are apex predators, their weapons laced with lethal toxins that linger in the bloodstream of their prey. They wield poison with deadly precision, ignoring resistances and making even the strongest foes wither under their touch. Their mere presence exudes an aura of creeping death, poisoning those who stand too close. Over time, their toxins become inescapable, overwhelming the mind and body until only paralysis or death remains.
Venomous Strikes
3rd-Level Venom Stalker Feature
Your attacks carry lethal toxins.
- When you hit a creature with a weapon attack, it takes extra poison damage equal to your Wisdom modifier (minimum 1).
- You can craft poisons during a short or long rest, creating an amount equal to twice your proficiency bonus. Applying poison to a weapon takes a bonus action and lasts 1 minute or until you hit with it. The poison deals 1d10 poison damage, increasing to 2d10 at level 11.
- Poisoner’s Precision: Your poison damage ignores resistance and immunity to poison damage.
Neurotoxin Strike
7th-Level Venom Stalker Feature
Your poisons attack both the body and mind, making escape impossible.
- When a creature fails a saving throw against being poisoned by you, they also suffer disadvantage on Intelligence, Wisdom, and Charisma saving throws for the duration.
- If a creature fails a poison saving throw by 5 or more, they are paralyzed instead of poisoned for 1 minute.
- When a poisoned creature dies, its poison spreads to a creature within 10 feet, forcing them to make the same saving throw.
Venomous Aura
11th-Level Venom Stalker Feature
Your mere presence weakens those around you.
- Creatures that start their turn within 10 feet of you must make a Constitution saving throw or become poisoned until the end of their next turn.
- Poisoned creatures affected by this ability have disadvantage on Strength, Dexterity, and Constitution saving throws.
- This aura is always active, unless you suppress it as a bonus action.
Plaguebearer
15th-Level Venom Stalker Feature
Your poisons transcend mortal limits, becoming an unstoppable affliction.
- Your poison damage ignores immunity completely.
- A creature that fails a saving throw against your poison takes double damage from all sources for 1 round.
- As an action once per long rest, you can exhale a poisonous cloud covering a 20-foot radius for 1 minute. Any creature that enters the area must make a Constitution saving throw or be poisoned for 1 hour.
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