Paladin
Base Class: Paladin

As long as society has lived, there has always been conflict. As as time passed, these disagreements have grown to insane proportions and have resulted in immense pain and bloodshed. However, these bouts of war and conflict have bred a warrior like no other. One that defies pain and defeat and continues the charge. One that picks up a fallen brethren and begs them to join the fray. One who's courage and bravery inspires others to do the same. Warriors who take the Oath of Leadership vow to serve their group, whoever they may be, and lead them towards victory. Experts at maneuvering the battlefield, they provide insight on when best to strike blows and heal those who have fallen to ensure victory at all costs. 

Tenets of Leadership

The tenets of the Oath of Leadership are the ideals every warrior lives by as they lead their team to battle:

Lead the Charge. You are the beacon that will guide your team to victory.

Aid the Fallen. A war is not won alone, uplift those to aid your cause.

Lay the Land. Your eye in unmatched, find their weakness and exploit it to beat the odds.

Inspire the People. Your actions will be remembered, change the world for the better.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Leadership Spells

Bestow Smite

At 3rd level, you can use a bonus action and expend one use of your Channel Divinity to instruct an ally to deal devastating blows to their adversaries, . Choose a friendly creature other than yourself that can hear you within 30 feet. That creature may then immediately make one weapon attack. For the next 1 minute, the next time that creature would hit with a weapon attack, that attack deals an additional 2d8 radiant damage.

Aura of Resolve

Starting at 7th level, your presence on the battlefield can invigorate your allies. If you or an ally within your Aura of Protection would receive healing, they would heal an additional amount of hit points equal to your Charisma modifier.

Unbreakable Formation

Beginning at 15th level, whenever you or a friendly creature within your Aura of Protection would take damage, you may use your reaction to grant that creature resistance to that damage. You may use this feature a number of times equal to your Charisma modifier and regain all expended uses upon finishing a long rest.

Mythic Commander

At 20th level, your legend of heroism and strategy has manifested itself in a godly form. As a bonus action, you gain the following benefits for the next 10 minutes:

- You gain resistance to bludgeoning, piercing and slashing damage.
- Your movement does not provoke attacks of opportunity.
- You may use your Channel Divinity: Bestow Smite feature without expending a use of your Channel Divinity.
- Your Lay on Hands feature ignores the touch range and can now be used on any creature within your Aura of Protection.

Once you use this feature, it cannot be used again until you complete a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2025 8:10:08 PM
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