Base Class: Fighter
The Void-Touched Warrior is a terrifying force on the battlefield, blending teleportation, psychic-infused strikes, and resilience against mind-affecting effects. Their powers make them adept at hit-and-run tactics or standing as a relentless force against foes who dare face the abyss
Level 3: Voidforged Resilience
You have begun to adapt to the unnatural energies of the Void. You gain the following benefits:
- Void Resistance: You gain resistance to necrotic and psychic damage.
- Abyssal Reflexes: When you make a Constitution saving throw against an effect that would stun, frighten, or paralyze you, you can roll with advantage.
Additionally, you may channel Void energy into your strikes. When you hit a creature with a melee weapon attack, you can choose to deal an additional 1d6 psychic damage. You can use this feature a number of times equal to your proficiency bonus per long rest.
Shadow Stride
You learn to shift between reality and the Void in bursts of unnatural speed. As a bonus action, you can teleport up to 15 feet to an unoccupied space you can see.
- If you teleport into dim light or darkness, your next melee attack before the end of your turn has advantage.
- You can use this ability a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Level 10: Entropic Defense
The corruption of the Void twists fate in your favor.
- When a creature hits you with an attack, you can use your reaction to impose disadvantage on the attack roll. You can use this feature a number of times equal to your proficiency bonus per long rest.
- If an enemy within 10 feet of you takes psychic or necrotic damage, you can regain temporary hit points equal to your Fighter level (once per turn).
Level 15: Unnatural Evolution
Your body has further adapted to the Void’s influence. Choose one of the following mutations:
- Abyssal Claws: Your unarmed strikes deal 1d10 slashing damage + 1d6 psychic damage, and you can make an unarmed strike as a bonus action.
- Umbral Form: As a reaction when taking damage, you can become incorporeal until the start of your next turn, reducing all damage by half. Once per long rest.
- Void Sight: You gain truesight 30 ft. and can detect creatures even through magical invisibility or illusions.
Level 18: Ascendant of the Void
You become something beyond mortal.
- You gain immunity to necrotic and psychic damage.
- Your Shadow Stride now allows you to teleport up to 30 feet, and you become invisible until the start of your next turn if you teleport into dim light or darkness.
- Whenever you score a critical hit, you can deal an additional 4d6 psychic damage and force the target to make a Wisdom saving throw (DC 8 + proficiency + Strength or Dexterity modifier) or become frightened for 1 minute (save ends at the end of their turns).







Comments