Base Class: Barbarian
Barbarians who follow the Path of the Defender dedicate their lives to protecting others through their Rage. These Barbarians stand in the way of all attacks, physical or magical, defending their allies, and tanking the damage with ease.
Heavy Armor Master
You gain the ability to Rage as a bonus action even if Heavy Armor is equipped.
All armor gets a +1 Bonus to their AC.
Human Shield
If an ally is being attacked by a creature within 5 feet of you, you can use a reaction to jump in front of the attack, and take the total damage it would have done minus your STR modifier. If your next attack is on that creature, you get advantage on the attack roll. This reaction can be used 3 times every long rest.
Safeguard
You can cast the Shield spell as an action on 5 targets within a 60 ft radius at a time once every short rest.
Indestructible Rage
Whenever you activate your Rage, you can choose to activate one of following options of your choice.
Selfishness. While Raging, you gain 5 + STR Modifier to your AC, you are Immune to all status conditions except Blinded, Deafened, Poisoned, and Unconscious, and if your HP decreases below 0 during this time, you gain temporary hit points = to your STR + CON Modifiers, but all allies within a 60 ft radius lose 2 AC points.
After the 5 minutes are up, if you still only have temporary hp left you become automatically unconscious until healed.
If your temporary hp depletes before your time is up, you become automatically unconscious with one failed death saving throw.
Selflessness. While Raging, all allies within gain 5 + their CON Modifiers to their AC, are Immune to all status conditions except Blinded, Deafened, Poisoned, and Unconscious, and if their HP falls below 0, they gain 5 + their CON Modifiers in temporary hit points, but your AC decreases by your STR Modifier.
After the 5 minutes are up, if the allies only have temporary hp left they become automatically unconscious until healed.
If an allies temporary hp depletes before their time is up, they become automatically unconscious with one failed death saving throw.
Selfishness
While Raging, you gain 5 + STR Modifier to your AC, you are Immune to all status conditions except Blinded, Deafened, Poisoned, and Unconscious, and if your HP decreases below 0 during this time, you gain temporary hit points = to your STR + CON Modifiers, but all allies within a 60 ft radius lose 2 AC points.
After the 5 minutes are up, if you still only have temporary hp you become automatically unconscious until healed.
If your temporary hp depletes before your time is up you become automatically unconscious with one failed death saving throw.
Selflessness
While Raging, all allies within gain 5 + their CON Modifiers to their AC, are Immune to all status conditions except Blinded, Deafened, Poisoned, and Unconscious, and if their HP falls below 0, they gain 5 + their CON Modifiers in temporary hit points, but your AC decreases by your STR Modifier.
After the 5 minutes are up, if the allies only have temporary hp left they become automatically unconscious until healed.
If an allies temporary hp depletes before their time is up, they become automatically unconscious with one failed death saving throw.
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