Base Class: Ranger
Those that stand as the apex, hunters of challenges that inherited the will of the titans, beings that are birthed from nature itself. For they embody the essence of strength and resilience, forging their paths through the unforgiving landscapes of the world. Their connection to nature grants them wisdom and power, allowing them to rise above adversity and inspire those who seek guidance. Knight's Pledge You have pledged to the titan's tenets, which value the primal ways they follow. These tenets make you a knight of the Titans; these knights are the first to exhibit the nature of true knights.
Tenets:
- Honor with each scar - Honor must be upheld even if you are at a disadvantage.
- Hunt for challenge - One must not cower from challenges and must seek them out.
- Strength of character - Strength should be used in congruence with your ideals.
- Valor for a cause - Upholding valor in the face of danger.
- Protection of potential - A Knight must protect the budding potential so it may grow.
Level 3: Titan’s Martial Way
Level 7: Gaia’s Blessing
You have achieved a feat that none have trodden before. While your trials along the way and your journey as a prime knight continue to challenge you. You gain favor from the Titan of Earth, the mother of nature, your body has been blessed with resilience, while wearing medium armor runes from Gaia blesses you with a resilient body while in turn reforming your armor into the strongest wood. You may add your full dexterity modifier to your armor class.
Level 11: Tartarus’ Rage
Other titans may view you as their champion but some harbor hostility towards you. These titans have cursed you with unending rage harboring destruction in your wake, as a reaction to taking damage you enter a state of pure rage for one minute as you abandon the safety of your well-being, while in this state you gain the following benefits:
- Your weapon’s base damage die becomes 1 die higher (does not go higher than d12).
- You gain 10 feet of movement speed.
- Resistance to fire, cold, radiant, and necrotic.
At the end of the ability, when a creature does not die in your presence or by your hand, you suffer 1 level of exhaustion, as a part of your soul is sent to Tartarus(hell) for judgment. You may use this ability a number of times equal to half your proficiency bonus and resets on a long rest.
Level 11: Knight Aura
Through your endless march, you find that the potential of people lies dormant within, and a spark is needed for them to take a chance and bloom. You gain the following benefits:
- While out of combat you and creatures within 10 feet of you gain a bonus 1d4 to their skill checks.
- While in combat your hunter’s mark also affects your weapon, as your weapon deals force damage instead of its base damage type. Additionally, you may instead change your hunter’s mark damage type to the base damage type of your weapon instead.
Level 15: Titanomachy
A final blessing for the ideals you hold, a power that embodies the recognition the Titans gave you, as you are finally ready for the wars and battles that you will face.
Titan’s Veil As a bonus action you consume a charge of your nature's veil ability, for one minute you gain the following benefits:
- Gaia’s Protection. For the duration of the Titan’s Veil as a bonus action, nature and plants grow on a creature you can see (including you) and heal them for a number of d6 equal to your proficiency bonus.
- Tartarus’ Rebuke. For the duration of the Titan’s veil, as a reaction when you or a creature takes damage, you may roll a number of d6 equal to your proficiency bonus, if the total of the dice you rolled is higher than the damage taken the damage is negated and redirected to a creature you can see.
- Kronos’ Wrath. for the duration of the Titan’s veil, you harbor a fraction of the power of Kronos. When you successfully hit a creature with your attack action, you may rewind your time as you may use your bonus action(if not used yet) to take an attack action.
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Posted Mar 15, 2025Why does this have the Ranger tag?