Base Class: Ranger
A Lobotomy EGO: Magic Bullet ranger, is a ranger who made a deal with an abnormality called Der Freischütz. He grants the ranger the power of the Magic Bullet, a powerful tool, which can deal immense and damage and rarely misses its mark. However the cost of this deal is that the seventh bullet will kill the most beloved of the ranger.
Ignition
Starting at 3rd level, you gain proficiency with Firearms, during a long rest, you can turn any ranged weapon into a Magic Bullet Rifle, this requires two hands, does not require ammunition, has 300ft range and does 1d10 fire damage, it also inherits all magical properties of the ranged weapon which it was made from. Whenever you hit with the Magic Bullet Rifle, inflict 1 Stack of Burn and once per turn, when you hit with an attack using the Magic Bullet Rifle, you can inflict 1 Dark Flame. You can only have 1 Magic Bullet Rifle, when you transform another weapon into a Magic Bullet Rifle while already having one, the previous Magic Bullet Rifle will be disintegrated.
Magic Bullet Loading
Beginning at the 7th level, at the start of each of your turns, you can choose to gain 1 Magic Bullet stack to a maximum of 7. Once per turn, when you hit with an attack using the Magic Bullet Rifle, you can inflict stacks of Dark Flame equal to the amount of Magic Bullet stacks you have. If you critically hit with this attack you can also inflict stacks of Burn equal to the amount of Magic Bullet stacks you have.
Magic Bullet Fire
At level 11, as an action on your turn, you may fire a Magic Bullet, you make an attack roll using your Magic Bullet Rifle and gain the following effects based on how many Magic Bullets you have fired using this action (You must have a Magic Bullet stack to be able to fire this weapon):
1st Magic Bullet: The attack can hit a creature of your choice within 300ft, it deals 3d10 fire damage and inflicts 1 stack of Burn and Dark Flame.
2nd Magic Bullet: The attack can hit a creature of your choice within 300ft, it inflicts 2 stacks of Burn, Dark Flame and 3 Attack Power Down, also choose up to 4 additional creatures within 300ft to take 2d10 fire damage.
3rd Magic Bullet: The attack can hit 3 creatures of your choice within 300ft, it deals 4d10 fire damage and inflicts 3 stacks of Burn and Dark Flame, also choose one of the hit creatures, it gains 5 stacks of Burn and 3 Attack Power Down.
4th Magic Bullet: The attack can hit 4 creatures of your choice within 300ft, it deals 5d10 fire damage and inflicts 4 stacks of Burn and Dark Flame, as well as 3 stacks of Fragile.
5th Magic Bullet: The attack can hit 5 creatures of your choice within 300ft, it deals 6d10 fire damage and inflicts 10 stacks of Burn and 5 stacks of Dark Flame.
6th Magic Bullet: Make the attack 3 times, each attack can hit 7 creatures of your choice within 300ft, it deals 1d10 fire damage and inflicts 6 stacks of Burn each hit, the first time a creature is hit by this they also gain 6 stacks of Dark Flame.
7th Magic Bullet: The attack can hit a creature of your choice within 300ft, it cannot miss and it deals 10d10 fire damage, for every 4 HP the target is missing deal an additional 1 fire damage (Max 50), additionally if the creature is not vulnerable to fire damage make them vulnerable to fire damage for 1 minute (This happens before the damage is calculated), inflict 7 stacks of Burn and Dark Flame. After the attack this character dies and cannot come back from death as their soul has been burned by Der Freischütz.
(The number of Magic Bullets you have fired is permanent, and cannot be reduced by anything short of a Wish spell). When you level up, reduce the number of Magic Bullets you have fired by 1
Request
Starting at the 15th level, as long as you know the whereabouts of a creature, your Magic Bullet Rifle has a range of 600ft against them and you ignore any cover they have. Additionally, as a bonus action you can make a creature within 300ft of you your 'Requested Target', every time you hit this creature with an attack they take an additional 1d4 + 1 damage. As long as that creature is your target you know where it is at all times. 'Requested Target' can only effect one creature at a time and can only be placed onto another creature once the creature which is the target is dead, or it has expired because 1 hour has passed. When a 'Requested Target' dies, a book magically appears on their body, this book contains information about the creature. As an action you can choose to burn the book, until your next long rest you gain a singular trait of your choice from the creature whose book you burned (e.g. gain their swimming speed, gain their natural armor, gain a trait of theirs, gain an action which is from a weapon). You can only set 'Requested Target'(s) up to your Proficiency Modifier per long rest.
Previous Versions
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2/21/2025 8:12:00 AM
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43
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5
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1
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Coming Soon
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2/22/2025 9:58:49 PM
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38
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2
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1.1
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Coming Soon
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