Base Class: Warlock
I didn’t know that the voice I was hearing and serving was…. The great kraken. you know when you go on a roller coaster and you feel exhilarated terrified regretfull and terrified? It feels like that. Fin ro (newly christened kraken acolyte.) The kraken lightning welder ink sprayer and ocean power house.
Tentacles
As a bonus action you can split your arms into three tentacles each they can be used as if they were arms.you can Make an extra attack per arm. You may use another bonus action to revert them back to normal
Level 3: Dark One’s Blessing
When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points.
Level 3: Kraken Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | fog cloud, control water, call lightning, lightning bolt |
| 5 | |
| 7 | watery sphere, Wall of ice |
| 9 | Geas, storm of vengeance |
Level 6: Dark One’s Own Luck
You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll’s effects occur.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.
Level 10: Aquatic Resilience
Choose one damage type, other than Force, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
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