Fighter
Base Class: Fighter

The heavens have always guided warriors, but you are more than just a follower of fate—you are a champion infused with the power of the stars themselves. Whether by divine blessing, an ancient celestial pact, or a secret training passed down through the ages, you wield the brilliance of the cosmos in battle. Your strikes burn like falling meteors, your presence warps the battlefield like the shifting constellations, and your destiny is written in the heavens.

Cosmic Armament

At 3rd level, you channel the power of the stars into your weapons and armor. When you finish a long rest, choose one of the following celestial blessings:

  • Meteor Strike – Your melee weapon attacks deal an additional 1d6 radiant damage.
  • Celestial Guard – Your AC increases by +1 as a shimmering aura of stardust surrounds you.
  • Nebula Step – Your movement speed increases by 10 feet, and you can take the Dash action as a bonus action.

This blessing lasts until you finish your next long rest.

Additionally, when you hit a creature with a weapon attack, you can cause your strike to explode with starlight. The target takes additional radiant damage equal to your proficiency bonus. You can use this ability a number of times equal to your proficiency bonus per long rest.

Constellation’s Guidance

At 7th level, the stars whisper their secrets to you, showing you glimpses of the future. You gain proficiency in Perception and one of the following skills: Arcana, History, or Insight. If you are already proficient, you double your proficiency bonus for checks using that skill.

Additionally, at the start of your turn, you can briefly read the flow of battle. As a reaction, you can impose disadvantage on an attack roll made against you or an ally within 10 feet. You can use this ability a number of times equal to your proficiency bonus per long rest.

Starlit Resilience

At 10th level, the light of the cosmos shields you from harm. At the start of each of your turns, you gain temporary hit points equal to your Fighter level if you have less than half your hit points remaining.

Additionally, you have resistance to radiant damage, and if a creature deals radiant damage to you, you can use your reaction to force it to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, it takes radiant damage equal to half your Fighter level.

Falling Star Strike

At 15th level, your attacks carry the force of a meteor crashing to the earth. When you hit a creature with a weapon attack, you can choose to unleash a devastating impact. The target must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice). On a failed save, it is knocked prone and takes additional radiant damage equal to 3d10.

If the attack was a critical hit, all creatures within 10 feet of the target take half the additional radiant damage.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Avatar of the Stars

At 18th level, you become a living embodiment of celestial power. As a bonus action, you can transform into your true Starforged form for 1 minute. While in this state, you gain the following benefits:

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet. Enemies in the bright light have disadvantage on attack rolls against you.
  • Your movement speed increases by 20 feet, and you can move through difficult terrain without penalty.
  • Your weapon attacks deal an additional 2d10 radiant damage.

Once you use this feature, you must finish a long rest before using it again.

Previous Versions

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2/23/2025 9:15:57 PM
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