Wizard
Base Class: Wizard

The Azti Noblea Academy utilizes all manner of school specializations, but has found that the best counter-measure to other mages are those with erudite commitment to the arcane and sword alike.

The Magus Noblea is a student of three philosophies: magical ability, martial prowess, and an unshaken discipline for study in these two fields of endless possibilities. Yet, the blade of a magus is clear and defined, an implement of arcane punishment. These talented warriors make up the majority of the historically renowned guards and soldiers of the Academy that while outnumbered, could withstand the sieges and assaults wrought on by demigods.

Level 3: Armored Casting

You gain proficiency in light armor, medium armor, and shields. You also choose one Martial weapon to grant the following benefits to:

  • You gain proficiency with this weapon.
  • This Martial weapon counts as a Spellcasting Focus to cast spells from your Wizard spell list.
  • You can use the mastery property of this weapon.

Whenever you finish a Long Rest, you can perform a 1 hour ritual to replace your chosen weapon for a different Martial weapon.

Level 3: Conduit Arcana

The source of your spell craft lies in harnessing residual arcane power that is represented by your Arcane Charge dice, which are d4s.

The Arcane Charge Dice table that shows the die size when you reach certain Wizard levels.

Arcane Charge Dice
Wizard Level Die Size
3 D4
10 D6
14 D8

 

When you cast a wizard spell of 1st-level or higher using a spell slot, you can store a number of Arcane Charge dice equal to the level of the spell. You can choose to expend these charges after hitting with a melee attack to deal an additional force damage equal to the sum of the rolls of the Arcane Charge dice stored.
If you previously had Arcane Charge stored, it is replaced by the the energy of the new spell. You lose all charges after an hour.

 

Level 6: Spellstrike

You can attack twice instead of once whenever you take the Attack action on your turn.

In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.

Level 10: Aegis Arcana

You devise a new way to use your arcane charges. When you take damage, you can expend your stored Arcane Charge dice to use your reaction and instead reduce the damage taken equal to the sum of the rolls the of Arcane Charge dice stored.

If you took damage from a creature that is within 5 feet of you and you reduce the damage to 0, you can make one melee attack against that creature, adding your Intelligence modifier (minimum +1) to the attack and damage rolls for that attack.

In addition, your Arcane Charge die becomes a d6.

Level 14: Mythical Arcana

On your turn, immediately before or after you cast a Wizard spell, you can teleport to an unoccupied space you can see within 10 feet. If this were to put you within 5 feet of a creature, you can make a melee attack as a bonus action against that creature.

The range of this feature is 10 feet, but you can empower it by expending your stored Arcane Charge dice, increasing the number of feet traveled equal to the sum of the rolls the of Arcane Charge dice stored.

In addition, your Arcane Charge die becomes a d8.

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Magus Noblea (2024 Bladesinger Replacement) Image

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