Warlock
Base Class: Warlock

A pact not with a single entity, but with the masked city of Alagadda. A grand and dreamlike realm sitting just outside of reality, ruled by the four courts and the Hanged King. You have become an incursion, another gash upon the thin barrier halting Alagadda from the consensus. The desires of your superiors are both obvious and unknowable, delighting in all effects they may have, great or small, on others. 


Level 1: Nigredo

Your patron has granted you the power of the first step. As an action, you may "blacken" an object within 50ft that you can see. A blackened object becomes visibly darker until it is recognizable as the color black in a suitable capacity. If a living creature is targeted, they must pass a spell save DC con save or lose access to a sense of the users choice for the duration, as well as be affected by the visual blackening.

Level 6: Albedo

Your patron grants you the power of the second step. You gain the ability to see the world as a greater whole by seeing its base elements. As a bonus action up to three times per short rest, by touching any surface with a coloration of black, white, yellow, or red you may pass through it, emerging on any surface within 50ft that has that same coloration. In addition, you may pass through the next "stage" of color through whichever you enter (I.E a black surface lets you emerge from a black or white surface, a white surface lets you emerge from white or yellow, etc [this does not loop backwards from red to black]), when advancing a "stage" you regain a spell slot. Upon emergence, you are always oriented upright, and through the nature of Alagadda you are able to stand properly from wherever you emerged for up to one minute, despite any gravity or similar laws of physics that may state otherwise. Both surfaces become whitened after you travel through them, becoming brighter until visibly identifiable as white.

Level 10: Citrinitas

Your patron grants you the power of the third step. Once per short rest, you may use an action to charge an object within 30ft, yellowing it and imbuing it with the properties of the masked city.  At any time, you may cause this object to release its infusion, causing it to unfold in a fractal of itself before returning to its normal state. everything within 10ft of the object (excluding itself) must make a spell save DC dexterity saving throw or take 8d6 force damage on a failed save, or half as much on a successful one. An object yellowed by this ability reverts to its original state after release. If a white object was yellowed by this ability, it becomes reddened at the beginning of the users next turn. 

Level 14: Rubedo

Your patron grants you the power of the fourth and final step. Once per long rest, you may use an action to touch a reddened object, upon doing so, any liquid relevant to the object (most often referring to liquid held inside, but could possibly refer to a liquid it produces or something similar) instantly transmutes into red wine. This wine can be consumed safely, and has the properties of a potion of greater healing when ingested. Additionally, the wine has a unique ferric taste to it. If the target is alive and has more than 100hp, they must succeed a constitution saving throw against your spell save DC to resist the effect.

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this exists to avoid a bug in the publishing system

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