Barbarian
Base Class: Barbarian

Subclass Features:

Level 3: Pelt of the Worthy (Warforged Adaption)

You honor fallen foes by integrating their strength into your body. This is not a trophy—it is evolution.

  • As part of a Short or Long Rest, you may graft a piece of a fallen creature (DM discretion) onto your body.
  • You gain a unique Warforged Adaptation based on the type of enemy slain:

Enemy Type

Warforged Adaptation

Brute (Giant, Orc, Goliath, etc.)

+1 to Strength saving throws and unarmed strikes deal 1d8 bludgeoning damage.

Beast/Monstrous (Dragon, Chimera, etc.)

+5 feet movement speed and Resistance to one elemental damage type from the slain creature.

Undead/Fiend/Celestial

Advantage on Death Saving Throws and Resistance to Radiant & Necrotic damage while raging.

Spellcaster (Mage, Sorcerer, etc.)

Advantage on saving throws against spells once per long rest and gain Darkvision (60ft) if you don’t already have it.

Aberration/Mutant

You gain an additional reaction per turn, usable only for opportunity attacks or resisting being moved against your will.

  • You may only have one graft active at a time—a new graft replaces the previous one.
  • Your body slowly adapts to the graft, altering your musculature, senses, or skin texture in subtle but primal ways.

Level 6: Skin of the Fallen (Adaptive Endurance)

Your body hardens in response to battle, shifting its defenses as needed.

  • When you take damage from an enemy, you may choose to resist that damage type until the start of your next turn.
  • If the attack would reduce you to 0 HP, you instead drop to 1 HP, but gain one level of exhaustion afterward.
  • You may use this feature a number of times equal to your Constitution modifier (minimum of 1) per Long Rest.

Additionally, your Warforged Adaptations now last indefinitely, rather than resetting after a Long Rest.

Level 10: Flesh of the Conquered (Advanced Grafting & Multi-Graft Ability)

You are no longer just a warrior—you are an evolving force.

  • You may now graft and retain up to two different Warforged Adaptations at once.
  • You gain Resistance to Piercing and Slashing damage while raging.
  • When you kill an enemy of CR 8 or higher, you may choose to immediately graft a feature from them without requiring a rest.

This makes you highly adaptable in battle, taking on the strengths of your greatest foes.

Level 14: Godflesh Reforged (Ultimate Adaptation & Death Defiance)

You are no longer merely a warrior—you are a living legend, shaped by war itself.

  • When you drop to 0 HP, you may immediately graft a new Warforged Adaptation from any creature within 60 feet of you, even if they are still alive.
  • While raging, you gain temporary hit points equal to the number of different Warforged Adaptations you currently have × 5 at the start of each of your turns.
  • Your body no longer rots or decomposes after death—instead, it becomes a permanent battle monument, a towering form of hardened flesh and scars, preserved by war itself.

If you die in combat, there is a 10% chance (rolled by the DM) that your body rises again after 1 minute, continuing to fight for one last stand before collapsing.

Level 3: Pelt of the Worthy

Pelt of the Worthy (Warforged Adaption)

You honor fallen foes by integrating their strength into your body. This is not a trophy—it is evolution.

  • As part of a Short or Long Rest, you may graft a piece of a fallen creature (DM discretion) onto your body.
  • You gain a unique Warforged Adaptation based on the type of enemy slain:

Enemy Type

Warforged Adaptation

Brute (Giant, Orc, Goliath, etc.)

+1 to Strength saving throws and unarmed strikes deal 1d8 bludgeoning damage.

Beast/Monstrous (Dragon, Chimera, etc.)

+5 feet movement speed and Resistance to one elemental damage type from the slain creature.

Undead/Fiend/Celestial

Advantage on Death Saving Throws and Resistance to Radiant & Necrotic damage while raging.

Spellcaster (Mage, Sorcerer, etc.)

Advantage on saving throws against spells once per long rest and gain Darkvision (60ft) if you don’t already have it.

Aberration/Mutant

You gain an additional reaction per turn, usable only for opportunity attacks or resisting being moved against your will.

  • You may only have one graft active at a time—a new graft replaces the previous one.
  • Your body slowly adapts to the graft, altering your musculature, senses, or skin texture in subtle but primal ways.

Level 6: Skin of the Fallen

Skin of the Fallen (Adaptive Endurance)

Your body hardens in response to battle, shifting its defenses as needed.

  • When you take damage from an enemy, you may choose to resist that damage type until the start of your next turn.
  • If the attack would reduce you to 0 HP, you instead drop to 1 HP, but gain one level of exhaustion afterward.
  • You may use this feature a number of times equal to your Constitution modifier (minimum of 1) per Long Rest.

Additionally, your Warforged Adaptations now last indefinitely, rather than resetting after a Long Rest.

Flesh of the Conquered

Flesh of the Conquered (Advanced Grafting & Multi-Graft Ability)

You are no longer just a warrior—you are an evolving force.

  • You may now graft and retain up to two different Warforged Adaptations at once.
  • You gain Resistance to Piercing and Slashing damage while raging.
  • When you kill an enemy of CR 8 or higher, you may choose to immediately graft a feature from them without requiring a rest.

This makes you highly adaptable in battle, taking on the strengths of your greatest foes.

Godflesh Reforged

Godflesh Reforged (Ultimate Adaptation & Death Defiance)

You are no longer merely a warrior—you are a living legend, shaped by war itself.

  • When you drop to 0 HP, you may immediately graft a new Warforged Adaptation from any creature within 60 feet of you, even if they are still alive.
  • While raging, you gain temporary hit points equal to the number of different Warforged Adaptations you currently have × 5 at the start of each of your turns.
  • Your body no longer rots or decomposes after death—instead, it becomes a permanent battle monument, a towering form of hardened flesh and scars, preserved by war itself.

If you die in combat, there is a 10% chance (rolled by the DM) that your body rises again after 1 minute, continuing to fight for one last stand before collapsing.

Path Of The Warforged Reaver Image

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