Base Class: Cleric
The Gods of Passion - including Lliira, Milil and Sune - value beauty, compassion and music and art in all of its forms. The Gods of passion promote joy and life, through healing the sick, organising festivals, making art and bringing love to those without. Clerics of Passion are often called Muses.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in a crafting tool of your choise. Your proficiency bonus is doubled for any ability check you make that uses this tool.
Domain Spells
You gain domain spells at the cleric levels listed in the Pain Domain Spells table. See the Divine Domain class feature for how domain spells work.
Pain Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | Cham Person, Disguise Self |
| 3rd | Lesser Restoration, Preyer of Healing |
| 5th | Beacon of Hope, Remove Curse |
| 7th | Compulsion, Skill Empowerment |
| 9th | Charm Monster, Dispel Evil and Good |
Muse of the Goddess
Starting at 1st level, as an action you can bestow this blessing on a creature other than you. the creature gains advantage on persuasion checks or a tool check of their choise for 1 hour. Once you use this you cannot use it untill you finished a short or a long rest.
Channel Divinity: Beauty of the Soul
Starting at 2nd level, you can use your Channel Divinity to reveal your soul blinding any who look at your beauty.
As an action, you present your holy symbol, and bare your soul. Each creature that can see you within 30 feet of you must make a constitution
saving throw. If the creature fails its saving throw, it is stunned for 1 round otherwise it is blinded.
Channel Divinity: Inspiration
within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Wisdom modifier.
Potent Spellcasting
Starting at 8th level, you can add your Wisdom modifier to the damage you deal with any cleric cantrip.
Paragon of Beauty
Starting at 17th level, you become a paragon of youth and grace. You gain +4 Charisma and dexterity and your maximum Charisma and dexterity increases by 4. In addition you do not age and are immune to any means of magical aging.
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