Base Class: Monk
Level 2: Fluid Combat
Unarmored Defense: AC = 10 + Dex + Wis (if not wearing armor)
Shadow Slip: When a creature misses an attack against you, you can use your reaction to teleport 10 feet within the shadows.
Level 3: Domain of Shadows
Subclass Options (Domains of Shadows at Level 3)
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
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Ability Score Improvement
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Level 5: Twin Coordination
You can control two shikigami simultaneously.
Level 6: Advanced Summoning
Your shikigami now have additional traits depending on their type.
Divine Dogs (Totality): Gain Pack Tactics (advantage on attacks if an ally is adjacent to the target).
Great Serpent: Its constrict attack now restrains creatures one size larger than before.
Nue: Gains the ability to Shock Pulse (once per turn, its attacks deal an extra 1d6 lightning damage). Toad: Gains Improved Grapple (can grapple creatures one size larger, and restrained creatures have disadvantage on breaking free).
Max Elephant: Gains the ability to create difficult terrain when using its Water Spray attack.
Rabbit Swarm: Can now be used to impose disadvantage on opportunity attacks when moving through an enemy’s space. Round Deer: Its healing aura is now a 10-ft radius, affecting all allies inside it instead of just one.
Piercing Ox: If it moves at least 20 feet before hitting, it knocks creatures prone in addition to dealing damage. Chimera Beast: Agito: Gains Multiattack (can attack twice instead of once)
Mahoraga: If Mahoraga would be defeated, once per long rest expand 2 shadow points to endure with 1 hit point remaining.
Level 7: Shadow Infusion
Once per turn, you can deal an additional 1d8 necrotic damage when hitting with a melee or ranged attack while a shikigami is present.
Level 8: Ability Score Improvement
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Level 9: Domain Enhancement
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
Chimera Shadow Garden
(Once per Long Rest) You create a 30-ft radius domain filled with swirling shadows for 1 minute.
Inside, you & Shikigami:
Can summon two additional shikigami (total of four).
Gain +2 AC and advantage on Dexterity saves.
Any creature inside cannot see beyond 10 feet.
Level 11: Unison Summoning
Your shikigami can fuse into a single entity with combined stats for 1 minute.
Ability Score Improvement
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Level 13: Shadow Meld
As an Action, you can now fully enter shadows, becoming intangible for up to 1 minute.
Level 14: Advanced Domain Expansion
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
Level 15: Abyss Walker
As a Bonus Action, You can step into a shadow and teleport up to 60 feet.
Level 16: Ability Score Improvement
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Level 17: Ten Shadows Mastery
You unlock the full roster of 10 shikigami.
Level 18: Shadow Resurgence
When reduced to 0 HP, you instead merge into your own shadow, avoiding death once per long rest.
Level 19: Ability Score Improvement
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Level 20: True Chimera Shadow Garden (Complete Domain)
(Once per Long Rest)
Your domain expansion can now summon all ten shikigami simultaneously for 1 minute.
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Posted Feb 9, 2026How were you able to add features for so many different levels? Monk doesn't have subclass features at all of those levels so it shouldn't be possible to publish it. Right?