Base Class: Monk
Level 2: Fluid Combat
Unarmored Defense: AC = 10 + Dex + Wis (if not wearing armor)
Shadow Slip: When a creature misses an attack against you, you can use your reaction to teleport 10 feet within the shadows.
Level 3: Domain of Shadows
Subclass Options (Domains of Shadows at Level 3)
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
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Ability Score Improvement
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Level 5: Twin Coordination
You can control two shikigami simultaneously.
Level 6: Advanced Summoning
Your shikigami now have additional traits depending on their type.
Divine Dogs (Totality): Gain Pack Tactics (advantage on attacks if an ally is adjacent to the target).
Great Serpent: Its constrict attack now restrains creatures one size larger than before.
Nue: Gains the ability to Shock Pulse (once per turn, its attacks deal an extra 1d6 lightning damage). Toad: Gains Improved Grapple (can grapple creatures one size larger, and restrained creatures have disadvantage on breaking free).
Max Elephant: Gains the ability to create difficult terrain when using its Water Spray attack.
Rabbit Swarm: Can now be used to impose disadvantage on opportunity attacks when moving through an enemy’s space. Round Deer: Its healing aura is now a 10-ft radius, affecting all allies inside it instead of just one.
Piercing Ox: If it moves at least 20 feet before hitting, it knocks creatures prone in addition to dealing damage. Chimera Beast: Agito: Gains Multiattack (can attack twice instead of once)
Mahoraga: If Mahoraga would be defeated, once per long rest expand 2 shadow points to endure with 1 hit point remaining.
Level 7: Shadow Infusion
Once per turn, you can deal an additional 1d8 necrotic damage when hitting with a melee or ranged attack while a shikigami is present.
Level 8: Ability Score Improvement
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Level 9: Domain Enhancement
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
Chimera Shadow Garden
(Once per Long Rest) You create a 30-ft radius domain filled with swirling shadows for 1 minute.
Inside, you & Shikigami:
Can summon two additional shikigami (total of four).
Gain +2 AC and advantage on Dexterity saves.
Any creature inside cannot see beyond 10 feet.
Level 11: Unison Summoning
Your shikigami can fuse into a single entity with combined stats for 1 minute.
Ability Score Improvement
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Level 13: Shadow Meld
As an Action, you can now fully enter shadows, becoming intangible for up to 1 minute.
Level 14: Advanced Domain Expansion
- Domain of the Stalwart Guardian (Tank Playstyle)
Gain the Divine Dog (Totality) and Great Serpent shikigami immediately.
Level 9: Your shikigami gain resistance to damage while summoned.
Level 14: Ultimate Guardian - You can redirect any attack against an ally to yourself or your shikigami.
- Domain of the Phantom Assassin (Stealth & Mobility)
Gain the Nue (Flight & Lightning) and Toad (Grapple) shikigami immediately.
Level 9: Shadowstep Ambush - If you teleport, your next attack is at advantage and deals extra necrotic damage.
Level 14: Phantom’s Edge - You can become invisible in dim light or darkness for up to 1 minute.
- Domain of the Abyssal Conjurer (Powerful Shikigami Focus)
Gain the Max Elephant and Rabbit Swarm shikigami immediately.
Level 9: Overcharged Summons - Your summoned creatures last longer and deal an extra damage die.
Level 14: Shadowborn Colossus - Your fused shikigami becomes a Large creature with increased AC and HP.
Level 15: Abyss Walker
As a Bonus Action, You can step into a shadow and teleport up to 60 feet.
Level 16: Ability Score Improvement
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Level 17: Ten Shadows Mastery
You unlock the full roster of 10 shikigami.
Level 18: Shadow Resurgence
When reduced to 0 HP, you instead merge into your own shadow, avoiding death once per long rest.
Level 19: Ability Score Improvement
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Level 20: True Chimera Shadow Garden (Complete Domain)
(Once per Long Rest)
Your domain expansion can now summon all ten shikigami simultaneously for 1 minute.







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