Base Class: Fighter
Eidolon Exemplars are the living personification of heroic tales and epics from across time. They channel the power of a legend within themselves and manifest as a literal force to protect their allies from opposing forces. Those who travel down this path of idealism spent their youth recalling countless tales from warriors and champions from ancient and modern times. From that spark of inspiration and hope, they've dedicated their fighting style to embody the virtues of the ones who came before them.
Level 3: Heroic Ward
As a bonus action, choose one willing creature within 30 feet of you as your Ward. Until you are incapacitated, choose a different Ward, or combat ends, that creature is protected by your warden magic.
While you are within 10 feet of your Ward, the Ward gains a +1 bonus to AC and a +1 bonus to saving throws.
At Level 7 you can choose two willing creatures as your ward. At level 10 you can choose three willing creatures as your ward. At level 18 you can choose five willing creatures as your ward.
Level 3: Oathbound Interception
When a creature you can see hits your Ward with an attack, you can use your reaction to move up to 10 feet toward your Ward without provoking opportunity attacks.
If you end this movement adjacent to your Ward, reduce the damage the Ward takes by 1d10 + your Fighter level.
Level 7: Gallant Bulwark
When you use Second Wind, you can choose any number of allies equal to your proficiency bonus within 10 feet of you. Each chosen ally gains temporary hit points equal to your Fighter level, plus your Constitution modifier.
At level 10, you can also apply your proficiency bonus as well when determining the temporary hit points.
Level 10: "Get Behind Me!"
As a bonus action, you can enter a defensive stance that lasts for 1 minute or until you are incapacitated.
For the duration, allies within 10 feet of you gain the benefits of half cover, including a +2 bonus to AC and Dexterity saving throws.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Level 15: Valiant Challenge
As a bonus action, choose one creature you can see within 30 feet of you. The target must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier.
On a failed save, the target has disadvantage on attack rolls against creatures other than you for 2 minutes. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Level 18: Channel Grimoire
As a bonus action, you awaken the full power of a heroic legend of your choosing for 5 minutes. Once you use this feature, you cannot use it again until you finish a long rest.
The Knightmare Over Mondwelt
- You gain resistance to all damage except psychic damage.
- Your melee reach increases by 5 feet.
- Allies within 15 feet of you gain a +2 bonus to AC.
- Once on each of your turns, you can use Oathbound Interception without expending your reaction.
The Perfect Warrior
- You can use your reaction to add your proficiency bonus to your AC against one melee attack.
- Once on each of your turns, you can use Gallant Bulwark without expending a charge of Second Wind.
- You gain mastery with any weapons, both martial and ranged.
- You gain the Polearm Mastery feat, and the feat can be applied to any martial weapon.
The Angel Born In Hell
- Creatures roll with disadvantage when attacking you.
- You have advantage against any attack that would inflict you with a condition.
- Once per turn, you can use your reaction invoke sheer terror within a creature. The target must make a charisma saving throw against a DC equal to 9 plus your proficiency bonus. On a failed save, the target is inflicted with the Frightened condition for 2 minutes and must run away from you. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Any condition you were inflicted with before using this feature is removed.
The Strongest Of Tomorrow
- You have advantage on all ability checks and saving throws.
- As a bonus action, you can appear behind any creature you see within 60ft.
- Once per turn, you can use Valiant Challenge without needing to finish a short or long rest.
- You ignore the effects of any and all difficult terrain
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Posted Jun 21, 2026It's so peak, Support Fighters are pretty rare to see. Thank you for another banger PK!