Monk
Base Class: Monk

 The goal of monks that follow the Way of the Rising Wind is to become as free and unbound as the air itself. They live carefree lives, traveling across the land from town to town

completely on foot, moving wherever the breeze takes them. This lifestyle can make these monks fickle at times, only allying with other adventurers when it seems be an experience worth having.

Monks that follow the Way af the Rising Wind are known forr their incredible speed. They move with the grace of a leaf floating in the wind, but with the unbridled ferocity of a hurricane. This speed allows them to close great distances in mere moments and unleash a barrage of blows in the blink of an eye.

Tailwind

The wind pushes you to amazing speeds. From 3rd level, your Unarmoured Movement feature increases by a further 10 feet. Additionally, you can also use your Step of The Wind feature without using any Ki Points. While using Step of The Wind, opportunity attacks against you have disadvantage.

Gale Force

You learn to use your speed to take enemies off guard. At 6th level, when you move at least 30 feet in a straight line and make an attack against a creature, the attack roll has advantage. If the attack hits, all subsequent attacks against this creature, on this turn, also have advantage.

Light As Air

Starting at 11th level, you gain the following benefits:

  • You can stand, walk and run on water (or similar harmless liquids). It acts as solid ground for you, and you can only be submerged by your choice, unless stunned or you fall unconscious. 
  • You can use your action to spend 4 Ki Points to cast Freedom Of Movement on yourself without expending a spell slot.
  • Once on each of your turns when you hit a target with your Gale Force ability, you can deal extra damage equal to a roll of your Martial Arts die.

Become Wind

At 17th level, you become one with the wind that moves you. As a bonus action, you can spend 2 Ki Points to instantaneously teleport upto 60 feet in any direction. You can choose to bring one willing creature with you that is within 5 feet of you, that is Medium or smaller, and that is carrying gear upto its carrying capacity. You can move through walls or objects so long as they have a form of opening at least 1 inch wide. In addition, this teleportstion counts towards the movement required for your Gale Force ability.

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