Fighter
Base Class: Fighter

A fighter with incredible skills in the sport of baseball.

Strike

Using your pitching skills you can throw a ball at your opponent in 3 styles.

1. Fast ball: A quick hard ball in the normal strike zone.

2. Breaking ball: A quick ball with a tricky curve.

3. Change up ball: A slow pitch meant to look like a fast one tricking your opponent.

 

Batting volley

Every time a projectile hits you can instead choose to use your Batting volley.

Doing this you start a dead man's volley and begin knocking the projectiles back and forth, by rolling flat d20 checks.

1st Volly: Dc = 8, Extra dmg = 1d4

2nd volly: Dc = 10, Extra dmg = 2d4

3rd volly: Dc = 12, Extra dmg = 3d4

4th volly: Dc = 14, Exrtra dmg = 4d4

5th volly: Dc = 16, Extra dmg = 5d4

6th volly: Dc = 18, Extra dmg = 6d4

7th volly: Dc = 20, Extra dmg = 7d4

After the 7th volley the person who initiated it automatically wins the volley.

baseball gear

Through your consistent training you have gotten used to your protective gear.

Homerun

If you roll a 19 or 20 on your first or second dead man's volley you automatically win and deal an extra 1d6 damage.

Pitch of the elements

Gain one of the following dmg bonusses to your pitches.

1d6 extra dmg with one of the following dmg types, Fire, Cold, Lightning or Acid.

Charge loaded bat.

Load your baseball bat up with an enourmous amount of energy to then unleash upon your enemies.

Choose after charging up your bat one of 2 attacks.

Single bash, deal 12d12 bludgeoning damage to 1 enemy.

Wide bash, deal 8d8 vludgeoning damage to 1 target and every target withing 10 feet of that enemy.

Batter master

You gain advantadge over your first hit with your baseball bat on every target and you can attack twice with your bat.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2025 2:41:43 PM
6
1
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Coming Soon

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