Warlock
Base Class: Warlock

We don't know exactly who Alastor's patron is, but the great and sinister Radio Demon Alastor, is plenty powerful. For some inscrutable reason, some unknown fiend has seen fit to share his cunning and dreadful powers with you, until he needs to call in a favor. The chances that this will end well for you are almost none! But don't worry yourself about that, just stay tuned...

Fiendish Smile

At 1st level, Alastor bestows you with his disturbingly constant smile. You add your proficiency bonus to Intimidation, even if you are already trained in it. When rolling initiative, you can roll an Intimidation check against one visible humanoid enemy. On a success, you force it to go last in initiative.

Delightful Entertainment

At 6th level, you are reinvigorated by the spectacle of your enemy's suffering. When you reduce an enemy to 0 hit points, you regain one of your expended spell slots.

Once you use this feature, you can't use it again until you complete a short or long rest.

Crackling Dread

At 10th level, the very air seems to glitch and tear around you as you channel the Radio Demon's presence.

By taking your action to spend a spell slot, you can cause static to spread through the surrounding area, up to 40 feet around you. Any enemy within the static must make a Wisdom save at the end of your turn, or suffer the effects until the start of your next turn.

The static persists, growing louder and more intense over time. It dissipates if you are knocked unconscious, or if there are no visible enemy creatures. The area moves to remain centered on you.

Crackling Dread is cumulative, so affected enemies suffer all previous effects as well as the current one.

Once you use this feature, you can't use it again until you complete a long rest.

Crackling Dread
Turns Passed Effect
0 Enemies have disadvantage on Perception checks.
1 You are treated as having half cover against enemies' attacks.
2 Enemies within line of sight take d6 + Charisma modifer damage.
3 You have advantage on spell saving throws, and enemies concentrating on spells must immediately make concentration checks.
4+ Enemies are frightened.

 

 

Pentagram Contract

At 14th level, you can leverage Alastor's many deals with the powerful beings of the world. You can use the 14th level feature of any other warlock patron. If the feature uses an action, you can use it once. If the feature is a continous effect, it lasts for the duration of the encounter, and you can use any other features that it relies on.

After using Pentagram Contract, you must complete a long rest and pass a DC10 Charisma check to use it again.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/8/2025 9:14:59 PM
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1.0
Coming Soon

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