Base Class: Cleric
Utilizing the power of attraction , Clerics of this variety fight from a distance, channeling the power of their deity in a variety of ways to bring everyone together.
Attraction Domain Spells
Additional spells.
Bonus Proficencies
When you choose this domain at 1st level, you gain proficiency with Longbows, Shortbows, Light, Hand and Heavy Crossbows.
Pretty Please?
Also starting at level 1, you double your proficiency bonus in any Charisma (Persuasion) Checks.
Channel Divinity : Hug it out
Starting at 2nd level, you can use your Channel Divinity as an action to invoke the presence of your deity to cause one creature you can see within 60 feet to seek comfort in a fellow creature. The target creature must make a Charisma saving throw. On a failure, the target must attempt to grapple its nearest closest ally and hold it firmly until the start of your next turn. If no friendly target is available, or the target has no means of hugging, the target is immune to this effect. This ability has no effect on constructs or undead.
Attraction knows no bounds
At 6th level, you always have Cure Wounds prepared, and it does not count against your total prepared spells. In addition, are able to cast Cure Wounds through an attack made with a Longbow, shortbow or any type of crossbow using the range of the weapon instead of the spells touch requirement. When casting this spell in this way, make a ranged weapon attack against a target, then if the attack would hit, apply the proper healing. An attack made against a target that can see you is made with advantage. Casting this spell in this manner consumes one piece of the weapons ammunition per spell level.
Weapon Damage from the attack is not applied.
Divine Strike
At 8th level you gain the ability to infuse your strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Hug it out HARDER.
At 17th level, your channel Divinity: Hug it out can be applied to an amount of targets equal to your wisdom modifier. In addition, the duration of hug it out increases to 1 minute and the target or targets may attempt to save against the effect at the end of each of its turns.







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