Base Class: Paladin
You take the Oath of Uprising, to fight back against oppressors and their corrupt systems, as they have wronged you before and you wish to save others from the same fate.
The difference to you between killing the oppressors or changing them is simply which one will get the job done better.
The power you wield shall always be used against those deserving, never the victims of those terrible systems.
The words you say shall inspire change in the people, to revolt against those abusing them, or perhaps even be used to change the hearts of the oppressors and set forth change to make a better world.
The pain you see shall not last for long, as you have the spirit and will to fight against it.
Level 3: Oath of Uprising Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Uprising Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Bane, Heroism, Mold Earth |
| 5 | Blur, Detect Thoughts |
| 9 | Beacon of Hope, Counterspell |
| 13 | Banishment, Locate Creature |
| 17 | Dominate Person, Flame Strike |
Level 3: Silvered Weapon
When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with arcane power, coating it in a silvery substance as it glimmers and shines. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or Radiant damage.
You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon.
Level 7: Spirit of Revolution
You gain +1d4 to all rolls made against a creature of higher social or economic class than you.
Level 15: Smite of Weakness
Your magical smite now radiates with the power of revolution. You gain advantage on your next persuasion or intimidation check against a target hit with Divine Smite.
Silver Lining
As a Bonus Action, you can imbue your Spirit of Revolution with arcane power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Silver Soul You have an extra +1d4 on any throw you make against a creature of higher social or economic class than you.
Silver Tongue. Allies within a 10ft radius of you now also gain the benifits of the Spirit of Revolution.
Silver Skin. You and your allies also gain +2AC against creatures of higher social or economic class than you.
Activate Silver Lining
While you have imbued your Spirit of Revolution with arcane power, you are granted the following benefits for 10 minutes or until you end them (no action required).
Silver Soul You have an extra +1d4 on any throw you make against a creature of higher social or economic class than you.
Silver Tongue. Allies within a 10ft radius of you now also gain the benifits of the Spirit of Revolution.
Silver Skin. You and your allies also gain +2AC against creatures of higher social or economic class than you.
Previous Versions
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3/10/2025 3:09:55 AM
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