Base Class: Bard
Bonus Proficiencies
When you join the college of Mithlorin at 3rd level you gain proficiency with 3 skills of your choice.
Need More Gain
Also at 3rd level you can cause your performance to resonate feedback via a subtle combination with prestidigitation. You gain the ability to alternatively make use of your Bardic Inspiration (as a bonus action) to boost the next action or spell by either giving yourself advantage on the attack or giving the target disadvantage on the saving throw. If the spell used is healing based it will instead use the inspiration dice to add the points rolled to the heal.
School of Rock/Metal
At 6th level, you have developed an apt talent for understanding the world around you. Within your performance you are able to create reality from these sounds and merge them into the material plane. (such as the sound of falling rocks becoming real rocks, or the striking sound of metal creating a piece of real metal.)
You may choose 2 spells to add to your spell list that deal directly with metals, rocks or similar. They must be of a level you can currently cast or a cantrip and they do not have to be from the bard spell list. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
The Encore to the Final Curtain
At 14 level you have mastered the uncanny ability to leave your audience begging for another encore. You may now expend a use of your bardic inspiration to make an additional spell attack. You may only use this once per round.
Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.
Need More Gain
Also at 3rd level you can cause your performance to resonate feedback via a subtle combination with prestidigitation. You gain the ability to alternatively make use of your Bardic Inspiration (as a bonus action) to boost the next action or spell by either giving yourself advantage on the attack or giving the target disadvantage on the saving throw. If the spell used is healing based it will instead use the inspiration dice to add the points rolled to the heal.
School of Rock/Metal
At 6th level, you have developed an apt talent for understanding the world around you. Within your performance you are able to create reality from these sounds and merge them into the material plane. (such as the sound of falling rocks becoming real rocks, or the striking sound of metal creating a piece of real metal.)
You may choose 2 spells to add to your spell list that deal directly with metals, rocks or similar. They must be of a level you can currently cast or a cantrip and they do not have to be from the bard spell list. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
The Encore to the Final Curtain
Starting at14 level you have mastered the uncanny ability to leave your audience begging for another encore. You may now expend a use of your bardic inspiration to make an additional spell attack. You may only use this once per round.
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