Sorcerer
Base Class: Sorcerer

You're connection to plants runs in your blood.

Level 3: Natural Magic

You gain access to the druid spell list.

Level 3: Floramancer Spells

When you reach a Sorcerer level specified in the Floramancer Spells table, you thereafter always have the listed spells prepared.

Floramancer Spells
Sorcerer Level Spells
3 Ensnaring Strike, Entangle, Barkskin, Shillelagh, Spike Growth
5 Plant Growth, Speak with Plants
7 Conjure Woodland Beings, Giant Insect
9 Awaken, Commune with Nature

Level 6: Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Level 14: Strong Roots

You have resistance to bludgeoning, piercing, and slashing damage, and you have advantage on saving throws against spells that target you.

Level 18: Forest Form

Your connection to nature has altered you, granting you the following benefits:

  • You gain a 60 ft. flying speed.
  • You gain 60 ft. of truesight.
  • You gain a bonus to your Armor Class equal to your Charisma Modifier.
  • When you hit a creature with a melee attack, you can use a Bonus Action to deal an extra 2d6 force damage.

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