Base Class: Bard
The ideas of Illness and death being evil and cruel are such fickle concepts. Becoming a bard of the College of Disease requires these harmful ideas to be quelled, to fully embrace the pain that comes from disease itself. College of Disease bards look to harness this concept of illness as a whole as either a weapon or a cure.
Level 3: Bonus Proficiency
You gain proficiency with Poisoner's Kit.
Level 3: Viral Plague
When you join the College of Disease at 3rd level, you gain the ability to inflict a deadly illness upon your foes.
As a bonus action, you can expend one use of your Bardic Inspiration to release a swarm of airborne viruses. When you do so, choose a number of creatures you can see and who can breathe within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them must make a Constitution saving throw against your Bard DC. On a failure, the target is poisoned for 1 minute. At the end of each of the targets turns, it can make a Constitution saving throw, ending the poison on a success.
At the start of the poisoned targets turns, roll, a Bardic Inspiration die, the target takes poison damage equal to the number rolled.
Level 6: Flaring decay
At 6th level you gain the ability to manifest concentrated bursts of disease. Over the course of a short or long rest, you can use a vial or similar container to capture this disease. When done so, you create a volatile poison which can be thrown or coated onto a weapon that lasts for 24 hours. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition.
When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw against your Bard DC or take 3d6 + half of your bard level (rounded down) poison damage and become poisoned until the end of your next turn.
If the vial is thrown, it shatters upon impact, exploding viral madness. Each creature of your choice within a 10 feet radius of the explosion must succeed on a Constitution saving throw against your Bard DC or take 3d6 + half of your bard level (rounded down) poison damage and become poisoned until the end of your next turn.
In addition, you learn the following spells and cast cast them as a bonus action: Ray of Sickness, Poison Spray.
Charisma is your spellcasting ability for these spells.
Level 14: Putrefaction
At 14th level, your decaying arts have allowed you to obtain immunity to poison, poisoned, and disease.
In addition, your spells, class features, and weapon attacks bypass poison immunity and resistance, as well as immunity to the poisoned condition.
Comments