Base Class: Monk
Monks who follow the path of the Warrior of Wuxing attune themselves to the five fundamental forces of existence - Wood, Fire, Earth, Metal, and Water - seeking harmony between body, mind, and the flow of energy that binds all things. By studying the principles of Wuxing and the intricate network of meridians within living beings, they learn to manipulate ki with pinpoint precision. Using finely crafted darts as an extension of their will, they strike at pressure points, disrupting an enemy’s flow of energy, inducing paralysis, fatigue, or even momentary elemental imbalances. Through this mastery, they can weaken their foes, enhance their own physical resilience, and even restore balance to wounded allies, mimicking the healing art of acupuncture. A Warrior of Wuxing does not merely fight, they sculpt the battlefield, influencing the ebb and flow of combat as naturally as the elements themselves.
Wuxing Dartmastery
- You Gain Mastery over Dart weapons, which count as a Monk weapon to you.
- When you make an unarmed strike, you can throw a Dart as part of the same attack.
- Vital Point Strikes: When you hit a creature with a dart, you can expend 1 focus point to force them to make a Constitution saving throw. On a failure, they suffer one of the following effects of your choice until the start of your next turn:
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Binding Vines (Wood) |
The target's muscles stiffen unnaturally, disrupting their coordination. They have disadvantage on their next saving throw or attack whichever comes first. After this disadvantaged roll, the effect fades. |
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Nerve Disruption (Fire) |
The target’s body convulses with burning nerve spasms. The first time it moves on its turn, it must make a Dexterity saving throw or fall prone. |
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Weight of the Mountain (Earth) |
A precise strike disrupts their body's grounding, clouding their perception. The target cannot take reactions until the start of your next turn. |
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Piercing Strike (Metal) |
Your dart strikes with unrelenting force, driving deep into the target’s body. Until the start of your next turn, they take an additional 1d6 damage of the same type from the next weapon attack that hits them. |
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Flowing Ki (Water) |
Your dart shifts the target’s energy flow, compelling their body to move like a leaf caught in a stream. They must use 10 feet of movement to move directly toward or away from you. |
Flow of the Five Elements
You Gain Mastery over Dart weapons, which count as a Monk weapon to you. When you hit a creature with a dart, you may apply the Vex weapon mastery effect. You can only apply this effect once per turn.
Elemental Strike: When you hit a creature with a dart, you can channel your ki to enhance the attack. You can choose one of the following elemental effects to deal 1d6 damage of a type based on your chosen element: (2d6 at level 11; and 3d6 at level 17
- Wood; Poison / Fire; Fire / Earth; Thunder / Metal; Force / Water; Cold
Restorative Flow: As an action, you can expend 2 focus points to touch a creature and restore hit points equal to your Martial Arts die + your Wisdom modifier, using acupuncture to balance their internal energy and heal their wounds.
Elemental Acupuncture
Focused Meridian Strike: When you hit a creature with a dart, you can spend 2 focus points to disrupt their energy flow. On the next attack the target is vulnerable to the damage type of your dart’s elemental effect.
Balanced Meridian: When you use Step of the Wind, you can hover for up to 10 feet instead of touching the ground until the start of your next turn, redirecting your ki to defy gravity for a moment.
Grandmaster of Wuxing
Grand Elemental Acupuncture: When you hit a creature with a dart, you can expend 4 focus points to impose a longer-lasting effect based on the element you choose, lasting for 1 minute (Additional save at the end of each of their turns):
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Binding Vines (Wood) |
The target's muscles stiffen unnaturally, disrupting their coordination. Once per round they have disadvantage on their next saving throw or attack roll until this effect ends. |
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Nerve Disruption (Fire) |
A searing A searing jolt of energy ignites the target’s nervous system, leaving their body in a state of disarray. The target is stunned until the start of your next turn and then suffers 1d8 Psychic Damage at the start of their turn until this effect ends. |
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Weight of the Mountain (Earth) |
A precise strike disrupts their body's grounding, clouding their perception. The target cannot take reactions until this effect ends. |
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Piercing Strike (Metal) |
Your dart strikes like an unstoppable spear, opening a brutal wound. The target takes 1d8 additional damage of the same type from the next attack that hits them. After this, the target takes 1d4 additional damage of the same type on the first attack that hits them until the effect ends. |
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Flowing Ki (Water) |
Your dart shifts the target’s energy flow, their movements falter as their energy becomes unbalanced. Their movement speed is halved, and they cannot take bonus actions until this effect ends. |
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