Paladin
Base Class: Paladin

Some paladins eschew honor and glory to become guardians of knowledge. Some theocracies employ these Silent Knights as spies, while other knightly orders may train them as loremasters in their chapterhouses.

Most often however, a paladin will swear this oath to keep some deadly secret hidden from the world; their orders hide in plain sight, working to keep dreadful creatures or blasphemous texts imprisoned where they can do no harm, and diverting or slaying all trespassers who might uncover their sacred secrets. Rather than a heraldic coat of arms, Silent Knights may carry rings or hidden emblems depicting the iconography of a god of secrecy.

Level 3: Order of the Knights Templar Spells

Some paladins eschew honour and glory to become guardians of knowledge. Some theocracies employ these Silent Knights as spies, while other knightly orders may train them as loremasters in their chapterhouses.

Most often however, a paladin will swear this oath to keep some deadly secret hidden from the world; their orders hide in plain sight, working to keep dreadful creatures or blasphemous texts imprisoned where they can do no harm, and diverting or slaying all trespassers who might uncover their sacred secrets. Rather than a heraldic coat of arms, Silent Knights may carry rings or hidden emblems depicting the iconography of a god of secrecy.

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Knights Templar table, you thereafter always have the listed spells prepared.

Oath of the Knights Templar Spells
Paladin Level Spells
3 Disguise Self, Illusory Script
5 Detect Thoughts, Pass Without Trace
9 Glyph of Warding, Tongues
13 Greater Invisibility, Mordenkainen’s Private Sanctum
17 Mislead, Modify Memory

Level 3: Reach from the Shadows

As a bonus action, you focus the divine energy that empowers your strikes. For 1 minute, your Divine Smite feature can apply to your ranged weapon attacks as well as melee.

Level 7: Aura of Shadows

You project an aura of silence and obfuscation in a 10-foot radius around you. Friendly creatures in the aura, including yourself, may take the Hide action as a bonus action on their turns. This aura extends to 30 feet at 18th level.

Level 3: Walk Unseen

As an action, you present your holy symbol and vanish from sight, teleporting to an unoccupied space within 30ft. At the same time, you turn invisible until the start of your next turn. This invisibility ends early if you make an attack or force a creature to make a saving throw.

Level 15: Guarded Thoughts

You gain resistance to psychic damage, and advantage on saving throws against spells that would divine your location or read your thoughts. Additionally, when you succeed on a saving throw against such an effect, the caster takes psychic damage equal to your Charisma modifier (minimum of 1 damage).

Level 20: Avatar of Secrecy

You may use your action to cloak yourself in shadow magic to avoid detection. This change lasts for 10 minutes, and cannot be used again until you have completed a long rest. During this transformation, you benefit from the following:

  • You automatically become Hidden from a hostile creature when you end your turn out of its line of sight.

Avatar of Secrecy

You may use your action to cloak yourself in shadow magic to avoid detection. This change lasts for 10 minutes, and cannot be used again until you have completed a long rest. During this transformation, you gain the following benefits:

  • You are invisible to creatures that would normally rely on blindsight, darkvision, or tremorsense in order to perceive you.
Order Of The Knights Templar Image