Bard
Base Class: Bard

The Bard of the College of Movements are well known, often entertaining entire crowds. Those who notice the performer's movements, know of the quick, calculated form that the dancers have. These can be used in any of the subtle abilities these bards possess.

Thisclass is best played in the midst of the battlefield, moving around and dealing damage to multiple opponents. It can also be used to swiftly dispose of single targets with their vivacious play style.

Eye Catcher

When you join the College of Movements at 3rd level, you can add your Dexterity modifier to the number to times you can use Bardic Inspiration. As well as, you can inspire others not just through words or music, but by dance. After moving atleast 5ft, you can give one creature in 60 feet of you one Bardic Inspiration die. You can now give Bardic Inspiration in combat.

Performer's Body

Also at 3rd level, your speed increases by 10ft, and add your Constitution modifier to your AC total. You now add your Dexterity and proficiency modifiers to unarmed attacks. As well as the ability to dash, dodge, and disengage as a bonus action.

Quick Movements

At 6th level, whenever an attack misses you, you gain an inspiration die. You are immune to opportunity attacks, whenever an enemy should be able to make one, you make one instead. You can also now move through an occupied space, it cost depends on the size of the creature. 

Ex: Tiny, small, and medium sized creatures only take 5ft spaces, so moving through those would cost 5ft. A large space is a 10ft by 10ft, so moving through it would take 10ft of movement.

If ending a turn in a occupied space, you move 5ft to an unoccupied space. In the case that there are no spaces within 5ft, the creature can make an opportunity attack on you.

Graceful Strides

At 14th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, only take half damage if you fail. As well as whenever an opponent casts a spell without the evasion roll, you can spend a Bradic Inspiration to roll the damage dice, you avoid the damage you roll. In the case of dodging the entirety of the damage of any spell, the number of damage dice rolled is gained in inspiration dice.

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