Base Class: Rogue
Rogues of the Way of the True Shot are masters of the bow, renowned for their impossible precision and tactical insight. They aren't arcane tricksters or shadowy assassins, but diligent students of trajectory, movement, and timing. By observing every subtle detail, they deliver unerring arrows that can disrupt foes, set up allies for success, and shift the tide of battle with elegant, calculated accuracy. They are the unseen architects of victory, guiding their shots with an almost intuitive understanding of the perfect strike.
Keen Eye and Steady Hand
Precision Mark: When you hit a creature with a ranged attack from a bow, you can use a bonus action to mark them until the end of your next turn. The first time you or an ally hits the marked creature with an attack, that attack's damage roll treats any 1s or 2s on the damage dice as 3s. You can use this a number of times equal to your proficiency bonus per longTactical
Reposition: As a bonus action, you can spend one use of your Cunning Action to designate an unoccupied space you can see within 30 feet. One ally of your choice within 5 feet of that space can immediately use their reaction to move to it without provoking opportunity attacks.
Calculated evasion
When a creature makes a ranged attack against you, you can use your reaction to calculate the perfect way to evade the shot. You add your Intelligence modifier (minimum of +1) to your AC against that attack.
You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Vanish shot
As an action, you can make a single ranged weapon attack against a creature you can see. This attack has advantage, and it ignores any bonuses to the target's AC from nonmagical armour and shields. If the attack hits, you can immediately take the Hide action as a bonus action, even if you are in the open.
You can use this ability once per short or long rest.
The true shot
At 17th level, you can execute an impossible shot that defies all defenses.
As an action, you can make one ranged weapon attack. This attack automatically hits and is a critical hit. This attack can bypass a creature's resistance or immunity to piercing damage. Additionally, if the creature is surprised, this attack can force the creature to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is stunned for 1 minute.
You can't use this feature again until you finish a long rest.







Comments