Base Class: Sorcerer
Your magic comes from primal forces of nature manifesting in form of wind and lightning. Either thru powerful magic or particularly strong storm you gain abilities to control weather and bend it to your will.
Level 3: Windy Ascension
As a Bonus Action before or after casting 1+ spell you can fly for 10ft without provoking opportunity attack. Additionally you can activate it without casting spell by expending 1 sorcery point.
Level 3: Storm's Spells
When you reach a Sorcerer level specified in the Storm's Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Feather Fall, Fog Cloud, Gust of Wind, Levitate |
| 5 | Call Lightning, Wind Wall |
| 7 | Storm Sphere, Polymorph |
| 9 | Telekinesis, Conjure Elemental |
Level 6: Storm's Blessing
You gain resistance to lightning damage. When casting spell that deals lightning or thunder damage you can deal damage equal half your Sorcerer level to chosen creatures 5ft from your target
Level 14: Storm's Flight
Range of your Windy Ascension ability extends to 20ft. While using Innate Sorcery you can use Windy Ascension without casting spell or using sorcery points. Also while using Innate Sorcery you can cast gust of wind without expending spell slot
Level 18: Lightning Fury
As a Magic Action you fly upwards 10f and gain another 10ft of flight speed, you don't provoke opportunity attacks. If at the end of your turn you're still 10ft above ground you descend rapidly creating lightning explosion with 5ft radius dealing 10d8 lightning damage. Once you use this action, you can't use it until you finish Long Rest unless you spend 7 Sorcery Points (no action required) to restore use of it.
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Posted Jul 7, 2026Nice, but this feels underwhelming IMO