Rogue
Base Class: Rogue

you tap into the path of the crave cleric, you gain necromancy spells *yay*

Beginner necromancy

You gain the ability that once per long rest, you can summon a servant. This lasts for one round of combat (the start of your next turn). This servant can take attacks and takes its turn directly after you. (see skeletal servant stat block for it's stats).

walker of the shadows

once per short rest. You gain the ability to teleport up to 30ft. through shadows. This can count as a flanking manoeuvre, giving you advantage on an attack roll you make (and thus sneak attack). Additionally, if you do not have it yet, you gain proficiency in the stealth skill. If you are already proficient, gain expertise

necrotic sneak attack

You can make your sneak attack feature do necrotic damage instead of the weapon's damage type.

Terrifying entrence

Whenever you use your shadow walk ability, you can deal 2d10 force damage to a target. They must make a constitution saving throw. DC: your spellcasting DC. If they fail, they are frightened. on a success, they are not frightened and take half damage. You can also take up to two willing creatures with you, or one willing creature if you succeed on a grapple check

Summoner supreme

you can summon your servant for up to 24 hours, and can have up to three servants active at a time. additionally, you gain an ability similar to the Dragonborn breath weapon. you send out a blast of dark energy, DEX save (spellcast DC), on a fail: 8d8 damage and they are frightened. on a success half damage and not fightend. you also gain proficiency in two skills of your choice.

Spellcasting

spellcasting

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