Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Bloodwarden utilize their unique form of blood control to strengthen themselves, and bolster their allies. Whether it be the blood of their enemies or the blood pouring from their wounds, Bloodwardens will not allow their allies to fall. No matter the cost.

Level 3: Crimson Lore

As a Bloodwarden, your knowledge of blood grants. deeper understanding of certain fields.
Choose a proficiency from Arcana, Survival, Medicine or Religion.

Arcana

You gain proficiency in Arcana.

Medicine

You gain proficiency in Medicine.

Religion

You gain proficiency in Religion.

Survival

You gain proficiency in Survival

Level 3: Bloodwell

You have learned to harness the life force of yourself and your foes, storing this energy for times of need.

You can collect and use blood dice (d4s). You can store up to a number of blood dice equal to your Constitution modifier at a given time. On entering rage, gain blood dice equal to your rage damage bonus. You gain a single blood die from:
Dealing melee weapon damage to a hostile creature.
Taking damage from a hostile creature or trap.

While raging, you gain the following benefits:
At the start of your turn, you may spend a bonus action to infuse your melee weapon with the blood you have stored. On your next attack that hits this turn, you may roll any number of blood dice to deal additional necrotic damage to the target equal to the amount rolled. You cannot gain additional blood dice until the start of your next turn.
As a bonus action, you can roll any number of blood dice to heal a target other than yourself within 10 feet for half of the amount rolled, rounded down.

Your blood dice upgrade to a d6 at 6th level, d8 at 8th level, and d10 at 14th level.

Level 6: Warden's Focus

Your control over blood extends to the flow within, enhancing your focus.

When making a skill check you are proficient in, you may roll a blood die and add it to the check.

Level 6: Sanguine Bulwark

Weave a protective barrier of blood, safeguarding allies from harm.

As a bonus action, you may spend any amount of blood dice to provide a shield to an ally, increasing their AC by the amount of dice spent until the end of your next turn.

Level 10: Ichorous Aegis

Drawing upon your reserves of blood, shield your allies in times of need.

When a creature within 10 feet fails a saving throw, you may use a reaction to roll a blood die, adding the result to that save.

Level 14: Bloodthirst

Your need for blood is becoming insatiable, driving you to strike again and again.

You gain a third attack when taking the attack action.

Level 14: Blood Sacrifice

Embrace the pain, and offer your own blood in sacrifice.

While raging, when a creature within 10 feet is attacked, you may use a reaction to take the hit instead. You may then roll any amount of blood dice to heal any amount of targets within 30 feet for half of the amount rolled. Your rage ends after this is used.

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