Barbarian
Base Class: Barbarian

A warrior who sacrifices their own life force to fuel their unrelenting rage. They channel their bloodlust into brutal, blood-soaked strikes, tearing through their enemies with the very life force they surrender. With each sacrifice, they grow more deadly, returning from the brink of death for one final, destructive turn.

Blood Frenzy

As a bonus action, you can spend hp to add modifications to your weapons or armor

lasts 5 rounds at level 3 upgrades to 8 rounds at level 6 12 rounds at level 10 and finally 15 rounds at level 14

Weapon Modifications:

Bloodletting Strikes (costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): Your weapon deals an additional 1d8 damage on a hit. (scales to 2d8 at level 10, 3d8 at level 14, 4d8 at level 18)

Savage Reaper (Costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): When you reduce a creature to 0 hp, you regain hp equal to half your proficiency bonus (scales to full proficiency bonus at level 14, 1.5x proficiency bonus at level 18 (round down)

Crimson Cleave (costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): When you hit a creature, another creature within 5 feet takes half the damage (scales to full damage at level 10, +1 target at level 14, +2 targets at level 18

Armor modifications:

Ironhide Flesh (costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): Gain +1 AC (scales to +2 ac at level 10, +3 ac at level 15

Razor Guard (costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): When an enemy hits you with a melee attack, they take 1d8 slashing damage (Scales to 1d10 and ignores resistance at level 10, 1d12 and ignores immunity at level 14)

Bloodshredder (costs 5 hp, upgrades to 8 hp at level 6, 12 hp at level 10, 16 hp at level 14): You deal 1d4 either slashing necrotic or bludgeoning damage to all creatures within 5 feet at the start of each of your turns (scales to 1d6 at level 10, 1d8 at level 14, 1d10 at level 18

Passive ability

Blood Frenzy: While raging, you regain 1 hp at the start of each of your turns (upgrades to 2 hp at level 6, 3 hp at level 10, and 4 hp at level 14)

Frenzied Resilience

You can now apply two modifications at once

You gain resistance to all damage except psychic, but are vulnerable to radiant damage.

Deathless Fury

Vampiric Blade (costs 10 hp at level 10, 15 hp at level 14, 20 hp at level 18): Whenever you reduce a creature to 0 HP, you can immediately regain 8 hp (scales to 12 hp at level 14, 16 hp at level 18)

Modifications change: You can now change your modifications as a bonus action. This allows you to quickly adapt to the changing tides of battle and reconfigure your weapon and armor modifications mid-combat.

Last Stand Of The Berserker

Once per long rest, if you drop to 0 HP and die (weather damage or being reduced to 0 HP), you can choose to return to life for 1 turn at the start of your next initiative with the following benefits

You gain advantage on all attacks and deal double damage for the duration of that turn

You can immediately make on additional attack as a bonus action

Your speed is doubled for the turn

You can take 1 additional reaction

However, after this turn, you die once more and lose one death saving throw immediately, Additionally, your death saving throws to come back from this ability have a DC of 11 instead of 10

Frenzied Mastery

You can now apply three modifications at once.

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