Barbarian
Base Class: Barbarian

 

Barbarians who walk the Path of the Lycanthrope embrace the beast within, wielding their rage as both a weapon and a transformation. Whether through a cursed bloodline, a bite under the full moon, or an ancient ritual, these warriors turn their fury into a terrifying fusion of man and monster.

 

When they rage, they become something more—a predator on the battlefield, faster, stronger, and nearly unstoppable. Some fight to control the beast within, while others embrace the hunt, reveling in the thrill of the kill.

 

 

Bloodlust Frenzy

• Relentless Hunter: When you reduce a creature to 0 hit points, you can immediately move up to half your speed and make a single melee attack as a bonus action.

• Wounded Fury: If you take damage while Raging, your next melee attack before the end of your next turn has advantage

Hybrid Transformation

• Claws & Fangs: You grow claws (1d8 slashing) and a bite (1d10 piercing) as natural weapons. These use Strength for attack and damage rolls and count as melee weapons for the purposes of Rage Damage and Reckless Attack.

• Predator’s Instincts: You gain advantage on Wisdom (Perception) checks that rely on smell or hearing.

• Lifeblood Bite: Once per turn, when you hit a creature with a bite attack, you regain hit points equal to your Constitution modifier (minimum of 1).

 

Your transformation lasts for the duration of your Rage.

 

Moon’s Resilience

• You gain resistance to nonmagical slashing, piercing, and bludgeoning damage, even when you are not Raging.

• When you enter Rage, you gain temporary hit points equal to your Barbarian level.

• You gain advantage on saving throws against being charmed or frightened.

 

Apex Predator

• Your claw attacks deal 2d8 damage, and your bite deals 2d10.

• Terrifying Bite: If you hit a creature with a bite attack, it must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be frightened of you until the end of its next turn.

• Unstoppable Beast: If you drop to 0 hit points while Raging, you can make a DC 10 Constitution saving throw. On a success, you drop to 1 hit point instead. Each time you use this feature, the DC increases by 5. The DC resets after a long rest.