Base Class: Monk
You have served ties with your monastery and its teachings, embracing a darker, more unpredictable path. This break from tradition has shaped your abilities.
Forsaken Path
Monastic Rejection:
You gain proficiency in intimidation or stealth.
When you make an intimidation check, you can add your wisdom modifier to the roll.
When you make a stealth check, you can spend 1 ki point to gain advantage on stealth checks for 1 minute
Tainted Fist:
Your unarmed strikes are now infused with the anger and pain of your exile. When you hit with an unarmed strike, you deal an additional 1d4 necrotic damage. This damage increases to 1d6 at level 11 and 1d8 at level 17.
Embrace the Dark
Dark resilience:
You gain resistance to necrotic damage, reflecting the toll your rejection of tradition has taken on your body.
Haunting Presence:
As a bonus action, you can spend 1 ki point to become surrounded by an aura of unsettling energy for 1 minute. Creatures that start their turn within 10 feet of you must make a Wisdom saving throw (DC 8+ your proficiency bonus + your Wisdom modifier) or become frightened until the end of their next turn.
Forsaken Fury:
When you are below half of your hit point maximum, you can spend 3 ki points to enter a state of violent rage for 1 minute. While in this state, your unarmed strikes deal double damage. Once the effect ends, you gain one level of exhaustion. You can use this feature once per long rest.
Fallen Mastery
Shattered Fist:
You can spend 1 ki point to make a single unarmed strike that deals an additional 2d6 necrotic damage. If this attack hits, the target must make a strength saving throw (DC 8 + your proficiency bonus + your wisdom modifier) or be knocked prone. You can use this feature twice per long rest.
Vengeful Mark:
When you reduce a creature to 0 hit points. You can mark a creature within 30 ft as your target. For the next minute, your unarmed strikes against the marked creature deal and additional 2d6 necrotic damage. You can use this feature once per turn.
Master of Exile
Echo of the Forsaken:
You can spend 2 ki points to curse a creature within 30 ft. For 1 minute, that creature takes an additional 1d6 necrotic damage whenever it takes damage from any source. You can use this feature once per long rest.
Solitary Reign:
When you are alone (with no allies within 30 ft), you gain advantage on attack rolls and your movement speed increases by 10 ft. Additionally, your unarmed strikes deal an additional 2d6 necrotic damage while you are in solitude. This feature can only be used when you are not incapacitated and are at least 30 ft away from all allies.







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