Base Class: Barbarian
When you rage you roll a d12 to determine what effect your rage will have for its duration. The effect of the rage can be empowered if you sacrifice an amount of HP. When you take this subclass you can sacrifice 1d12 of HP to gain the empowered effects.
Any save that is associated with your rage effect is determined as follows:
8+ your proficiency bonus + your Constitution modifier
As you gain more levels (level 6 and level 10), you gain the benefits of the previous empowered rage in addition to your base rage as well as unlocking a new level to empower. However these new empowered effects are more costly than before. At level 6 the cost to empower a rage becomes 2d12 and at level 10 it becomes 3d12.
The empowered rage effects are always in parentheses.
Improved Empowered Rage
At 6th level you no longer need to sacrifice any HP for the original empowered effects but may sacrifice 2d12 HP to gain the new empowered effects. Additionally as a free action at the start of your turn you may sacrifice 1d12 HP to roll for a different rage ability, potentially changing which powers you have access to.
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Roll and extra sensory effects |
Effect: for the duration of the rage |
Level 6 bonus Empower level 2 (2d12) |
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1 Your skin tone reddens and smoke erupts from your mouth with faint sounds of mechanical whirring whenever you speak |
Avernus: add 1d4+Str modifier in extra damage in your choice of fire, lightning, or poison damage on melee attacks and gain resistance to the damage type you select. |
Avernus: (The extra damage becomes a d8 and you add your Str modifier to the bonus damage) |
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2 all of your features sharpen and take a near blade-like appearance as small spines erupt from your joints |
Dis: your crit range on melee attacks increases by 1 so if you normally crit on a 20 you now crit on an 18, 19 or 20. |
Dis: (your crit range is increased by 1 so you would crit on an 18, 19, or 20 and Critical hits against you have a 50% chance on doing regular damage against you) |
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3 your body seems to shimmer and vibrate faintly as if you were constantly glitching in an out of reality |
Minauros: you may expend your reaction to cause an attack against you to hit a new target, the attack roll must surpass the new target’s AC and the new target must be within 5 feet of you. When you use this feature the target may be within 20 feet of you |
Minauros: (when you use this feature the target may be within 40 feet of you) |
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4 your body becomes obscured with writhing shadows that occasionally resemble a plague doctor |
Phlegethos: you may expend one HD to heal a target within 5’ of you your HD+ your Con mod as a bonus action. You may expend up to 2 HD |
Phlegethos: (when you use this feature you may expend up to 3 HD) |
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5 the air around you becomes cold and water starts to freeze at your touch as ice erupts from your body |
Stygia: you gain resistance to cold damage, and may use an action to make a breath weapon attack: the damage is 4d12 cold and is a 15’ cone Dex save for half and failure on the save reduces the targets speed by 10 feet |
Stygia: (the breath weapon damage increases to 6d12, the cone becomes 20’, and failure on the save halves the target’s speed) |
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6 You take on an unnatural beauty with a smile. Everything you do seems elegant and friendly, only your shadow conveys your true feelings and intentions |
Malbolge: you gain advantage against charm and fear effects. Your rage affects those around you. As a bonus action you may make anyone within 10 feet make a Con save, or be stunned until the start of your next turn. |
Malbolge: (you become immune to charm and fear effects) |
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7 Your teeth sharpen and your bones sharpen into protrusions that break out of the skin. |
Maladomini: You may expend 2HD to deal an additional 2HD worth of damage and you may cast the spell misty step at will. |
Maladomini: |
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8 Your skin seems to ignite into fire revealing a flaming skeletal form anywhere that is exposed and skeletal wings erupt from your back |
Cania: you gain immunity to fire damage, and you gain a fly speed of 40 feet. |
Cania: (you may cast hellish rebuke as a 3rd level spell a number of times equal to your Constitution modifier) |
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9 A black flaming crown appears above your head that holds an aura of authority like the Lord of the Ninth |
Nessus: you gain immunity to necrotic damage, and as a bonus action may command two targets within 30 feet to do a simple 1 word action with a Wis save. |
Nessus: (you gain a +2 to your AC) |
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10 Your eyes become greyed as if blinded and spirits seem to flow out from you from those that have recently passed |
Styx: you gain immunity to psychic damage and you can expend an action to attempt to target the creature's soul directly, when you take this action you make a single attack against a target and on a hit deal an additional 3d8 psychic damage and you heal the same amount after the attack. |
Styx: (the damage increases to 5d8 and the target must make a Con save or be blinded until the start of your next turn) |
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11 you take on the visage of a larger hulking version of yourself and the traditional devil features of horns, barbs, and a tail grow |
Diabolis: you may take a -2 to your attack roll, on a hit you’ll deal an additional 2d12 damage and if they are Large or smaller you may either knock the enemy prone or push them 10’ in any direction if they fail a Str save. |
Diabolis: (the penalty increases to -4 and the damage increases to 3d12 and the additional effects increase to huge sized and 15’) |
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12 |
Choose any and roll again. You may only benefit from this effect once per rage. |
Greater Improved Empowered Rage
At 10th level you no longer need to sacrifice any HP for the original or secondary empowered effects but may sacrifice 3d12 HP to gain the final level of empowered effects.
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Roll and extra sensory effects |
Effect: for the duration of the rage |
Effect: for the duration of the rage
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Level 10 bonus Empower level 3 (3d12) |
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1 Your skin tone reddens and smoke erupts from your mouth with faint sounds of mechanical whirring whenever you speak |
Avernus: add 1d4+Str mod in extra damage in your choice of fire, lightning, or poison damage on melee attacks and gain resistance to the damage type you select. |
Avernus: The extra damage becomes a d8 and you add your Str modifier to the bonus damage |
Avernus: (The extra damage becomes 1d12, you add your Str modifier to the damage, and the resistance becomes immunity) |
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2 all of your features sharpen and take a near blade-like appearance as small spines erupt from your joints |
Dis: your crit range on melee attacks increases by 1 so if you normally crit on a 20 you now crit on an 18, 19 or 20. |
Dis: your crit range is increased by 1 so you would crit on an 18, 19, or 20 and Critical hits against you have a 50% chance on doing regular damage against you |
Dis: (your crit range increases by another 1 so you would crit on a 17, 18, 19, or 20, and Critical hits against you have a 50% chance on doing regular damage against you) |
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3 your body seems to shimmer and vibrate faintly as if you were constantly glitching in an out of reality |
Minauros: you may expend your reaction to cause an attack against you to hit a new target, the attack roll must surpass the new target’s AC and the new target must be within 20 feet of you. |
Minauros: when you use this feature the target may be within 40 feet of you |
Minauros: (when you use this feature the target may be within 60 feet of you) |
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4 your body becomes obscured with writhing shadows that occasionally resemble a plague doctor |
Phlegethos: you may expend one 2HD to heal a target within 5’ of you your 2HD+ your Con mod as a bonus action. |
Phlegethos: when you use this feature you may expend up to 3 HD |
Phlegethos: (when you use this feature you may expend up to 5 HD) |
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5 the air around you becomes cold and water starts to freeze at your touch as ice erupts from your body |
Stygia: you gain resistance to cold damage, and may use an action to make a breath weapon attack: the damage is 4d12 cold and is a 15’ cone Dex save for half and failure on the save reduces the targets speed by 10 feet. |
Stygia: the breath weapon damage increases to 6d12, the cone becomes 20’, and failure on the save halves the target’s speed |
Stygia: (the breath weapon damage increases to 8d12, failure on the save reduces the target’s speed to 0, and the resistance becomes immunity) |
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6 You take on an unnatural beauty with a smile. Everything you do seems elegant and friendly, only your shadow conveys your true feelings and intentions |
Malbolge: you gain advantage against charm and fear effects. Your rage affects those around you. As a bonus action you may make anyone within 10 feet make a Con save, or be stunned until the start of your next turn |
Malbolge: you become immune to charm and fear effects |
Malbolge: (the stun effect lasts until the end of your next turn and the range becomes 20 feet) |
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7 Your teeth sharpen and your bones sharpen into protrusions that break out of the skin. |
Maladomini: You may expend a 2HD to deal an additional 2HD worth of damage and you may cast the spell misty step at will. |
Maladomini: |
Maladomini: (when you use this feature you may expend up to 5 HD) |
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8 Your skin seems to ignite into fire revealing a flaming skeletal form anywhere that is exposed and skeletal wings erupt from your back |
Cania: you gain immunity to fire damage, and you gain a fly speed of 40 feet |
Cania: you may cast hellish rebuke as a 3rd level spell a number of times equal to your Constitution modifier. |
Cania: (you gain damage reduction 3, and the hellish rebuke is cast as a 5th level spell) |
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9 A black flaming crown appears above your head that holds an aura of authority like the Lord of the Ninth |
Nessus: you gain immunity to necrotic damage, and as a bonus action may command 2 targets within 30 feet to do a simple 1 word action with a wisdom save. |
Nessus: you gain a +2 to your AC |
Nessus: (you may target any number of creatures within range) |
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10 Your eyes become greyed as if blinded and spirits seem to flow out from you from those that have recently passed |
Styx: you gain immunity to psychic damage and you can expend an action to attempt to target the creature's soul directly, when you take this action you make a single attack against a target and on a hit deal an additional 3d8 psychic damage and you heal the same amount after the attack. |
Styx: the damage increases to 5d8 and the target must make a Con save or be blinded until the start of your next turn |
Styx: (the damage increases to 8d8) |
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11 you take on the visage of a larger hulking version of yourself and the traditional devil features of horns, barbs, and a tail grow |
Diabolis: you may take a -2 to your attack roll, on a hit you’ll deal an additional 2d12 damage and if they are Large or smaller you may either knock the enemy prone or push them 10’ in any direction if they fail a Str save. |
Diabolis: the penalty increases to -4 and the damage increases to 3d12 and the additional effects increase to huge sized and 15’ |
Diabolis: (the penalty increases to -6 and the damage increases to 5d12 and the additional effects increase to gargantuan and 20’) |
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12 |
Choose any and roll again. You may only benefit from this effect once per rage. |
Empowered Chaos Master
At 14th level you no longer need to sacrifice any HP for any of the effects and you may roll twice and benefit from both results.
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Roll and extra sensory effects |
Effect: for the duration of the rage |
Effect: for the duration of the rage
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Level 10 bonus Empower level 3 (3d12) |
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1 Your skin tone reddens and smoke erupts from your mouth with faint sounds of mechanical whirring whenever you speak |
Avernus: add 1d4+Str mod in extra damage in your choice of fire, lightning, or poison damage on melee attacks and gain resistance to the damage type you select. |
Avernus: The extra damage becomes a d8 and you add your Str modifier to the bonus damage |
Avernus: (The extra damage becomes 1d12, you add your Str modifier to the damage, and the resistance becomes immunity) |
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2 all of your features sharpen and take a near blade-like appearance as small spines erupt from your joints |
Dis: your crit range on melee attacks increases by 1 so if you normally crit on a 20 you now crit on an 18, 19 or 20. |
Dis: your crit range is increased by 1 so you would crit on an 18, 19, or 20 and Critical hits against you have a 50% chance on doing regular damage against you |
Dis: (your crit range increases by another 1 so you would crit on a 17, 18, 19, or 20, and Critical hits against you have a 50% chance on doing regular damage against you) |
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3 your body seems to shimmer and vibrate faintly as if you were constantly glitching in an out of reality |
Minauros: you may expend your reaction to cause an attack against you to hit a new target, the attack roll must surpass the new target’s AC and the new target must be within 20 feet of you. |
Minauros: when you use this feature the target may be within 40 feet of you |
Minauros: (when you use this feature the target may be within 60 feet of you) |
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4 your body becomes obscured with writhing shadows that occasionally resemble a plague doctor |
Phlegethos: you may expend one 2HD to heal a target within 5’ of you your 2HD+ your Con mod as a bonus action. |
Phlegethos: when you use this feature you may expend up to 3 HD |
Phlegethos: (when you use this feature you may expend up to 5 HD) |
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5 the air around you becomes cold and water starts to freeze at your touch as ice erupts from your body |
Stygia: you gain resistance to cold damage, and may use an action to make a breath weapon attack: the damage is 4d12 cold and is a 15’ cone Dex save for half and failure on the save reduces the targets speed by 10 feet. |
Stygia: the breath weapon damage increases to 6d12, the cone becomes 20’, and failure on the save halves the target’s speed |
Stygia: (the breath weapon damage increases to 8d12, failure on the save reduces the target’s speed to 0, and the resistance becomes immunity) |
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6 You take on an unnatural beauty with a smile. Everything you do seems elegant and friendly, only your shadow conveys your true feelings and intentions |
Malbolge: you gain advantage against charm and fear effects. Your rage affects those around you. As a bonus action you may make anyone within 10 feet make a Con save, or be stunned until the start of your next turn |
Malbolge: you become immune to charm and fear effects |
Malbolge: (the stun effect lasts until the end of your next turn and the range becomes 20 feet) |
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7 Your teeth sharpen and your bones sharpen into protrusions that break out of the skin. |
Maladomini: You may expend a 2HD to deal an additional 2HD worth of damage and you may cast the spell misty step at will. |
Maladomini: |
Maladomini: (when you use this feature you may expend up to 5 HD) |
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8 Your skin seems to ignite into fire revealing a flaming skeletal form anywhere that is exposed and skeletal wings erupt from your back |
Cania: you gain immunity to fire damage, and you gain a fly speed of 40 feet |
Cania: you may cast hellish rebuke as a 3rd level spell a number of times equal to your Constitution modifier. |
Cania: (you gain damage reduction 3, and the hellish rebuke is cast as a 5th level spell) |
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9 A black flaming crown appears above your head that holds an aura of authority like the Lord of the Ninth |
Nessus: you gain immunity to necrotic damage, and as a bonus action may command 2 targets within 30 feet to do a simple 1 word action with a wisdom save. |
Nessus: you gain a +2 to your AC |
Nessus: (you may target any number of creatures within range) |
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10 Your eyes become greyed as if blinded and spirits seem to flow out from you from those that have recently passed |
Styx: you gain immunity to psychic damage and you can expend an action to attempt to target the creature's soul directly, when you take this action you make a single attack against a target and on a hit deal an additional 3d8 psychic damage and you heal the same amount after the attack. |
Styx: the damage increases to 5d8 and the target must make a Con save or be blinded until the start of your next turn |
Styx: (the damage increases to 8d8) |
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11 you take on the visage of a larger hulking version of yourself and the traditional devil features of horns, barbs, and a tail grow |
Diabolis: you may take a -2 to your attack roll, on a hit you’ll deal an additional 2d12 damage and if they are Large or smaller you may either knock the enemy prone or push them 10’ in any direction if they fail a Str save. |
Diabolis: the penalty increases to -4 and the damage increases to 3d12 and the additional effects increase to huge sized and 15’ |
Diabolis: (the penalty increases to -6 and the damage increases to 5d12 and the additional effects increase to gargantuan and 20’) |
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12 |
Choose any and roll again. You may only benefit from this effect once per rage. |
Empowered Rage
When you rage you roll a d12 to determine what effect your rage will have for its duration. The effect of the rage can be empowered if you sacrifice a proportional amount of HP. When you take this subclass you can sacrifice 1d12 of HP to gain the empowered effects.
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Roll and extra sensory effects |
Effect: for the duration of the rage Empower level 1 (1d12) |
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1 Your skin tone reddens and smoke erupts from your mouth with faint sounds of mechanical whirring whenever you speak |
Avernus: add 1d4 in extra damage in your choice of fire, lightning, or poison damage on melee attacks and gain resistance to the damage type you select. (add your Str modifier to the bonus damage) |
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2 all of your features sharpen and take a near blade-like appearance as small spines erupt from your joints |
Dis: your crit range on melee attacks increases by 1 so if you normally crit on a 20 you now crit on a 19 or 20. (increase the crit range again so you would crit on a 18, 19, or 20) |
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3 your body seems to shimmer and vibrate faintly as if you were constantly glitching in an out of reality |
Minauros: you may expend your reaction to cause an attack against you to hit a new target, the attack roll must surpass the new target’s AC and the new target must be within 5 feet of you. (when you use this feature the target may be within 20 feet of you) |
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4 your body becomes obscured with writhing shadows that occasionally resemble a plague doctor |
Phlegethos: you may expend one HD to heal a target within 5’ of you your HD+ your Con mod as a bonus action. (you may expend up to 2 HD) |
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5 the air around you becomes cold and water starts to freeze at your touch as ice erupts from your body |
Stygia: you gain resistance to cold damage, and may use an action to make a breath weapon attack: the damage is 2d12 cold and is a 10’ cone Dex save for half. (the breath weapon damage increases to 4d12, the cone becomes 15’, and failure on the save reduces the targets speed by 10 feet) |
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6 You take on an unnatural beauty with a smile. Everything you do seems elegant and friendly, only your shadow conveys your true feelings and intentions |
Malbolge: you gain advantage against charm and fear effects (your rage affects those around you. As a bonus action you may make anyone within 10 feet make a Con save, or be stunned until the start of your next turn) |
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7 Your teeth sharpen and your bones sharpen into protrusions that break out of the skin. |
Maladomini: You may expend a HD to deal an additional HD worth of damage and you may cast the spell misty step at will. (you may expend 2HD to increase the damage by another 2HD worth of damage) |
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8 Your skin seems to ignite into fire revealing a flaming skeletal form anywhere that is exposed and skeletal wings erupt from your back |
Cania: you gain resistance to fire damage, and you gain a fly speed of 20 feet (the resistance becomes immunity, and fly speed becomes 40 feet) |
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9 A black flaming crown appears above your head that holds an aura of authority like the Lord of the Ninth |
Nessus: you gain resistance to necrotic damage, and as a bonus action may command as a target within 30 feet to do a simple 1 word action with a Wis save. (the resistance becomes immunity, and you may target 2 creatures) |
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10 Your eyes become greyed as if blinded and spirits seem to flow out from you from those that have recently passed |
Styx: you gain resistance to psychic damage and you can expend an action to attempt to target the creature's soul directly, when you take this action you make a single attack against a target and on a hit deal an additional 1d8 psychic damage and you heal the same amount after the attack. (the damage resistance becomes immunity and the additional damage increases to 3d8) |
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11 you take on the visage of a larger hulking version of yourself and the traditional devil features of horns, barbs, and a tail grow |
Diabolis: you may take a -2 to your attack roll, on a hit you’ll deal an additional 1d12 damage and if they are medium or smaller you may either knock the enemy prone or push them 5’ in any direction if they fail a Str save. (the additional damage becomes 2d12 and the additional effect increases to large sized and 10’) |
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12 |
Choose any and roll again. You may only benefit from this effect once per rage. |
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