Rogue
Base Class: Rogue

Walking through the back alleys spreading and trading your poison, whispering sweet nothings for information, Infiltrate a high class party and lace the drink of your target whilst never being suspected. Talk your way through the cities,alleys and councils whilst sneakily bringing your poison along, just for you to smile onto your prey as you strike like a viper

Elegant Poisoning

At 3rd level gain proficiency in Poisoner´s Kit, if u already have proficiency gain expertise Instead. Every long rest you can spend 2 hours to create and mix vials of basic poison equal to your proficiency in Poisoner´s Kit. You can conceal up to 4 vials in your clothes, for a creature to notice the vials they have to beat a DC"8+Deception" perception check. You have advantage on sleight of hand and stealth rolls made to give a person poison unknowingly as long as they don´t notice the hidden vials. You can modify the creation of the poison by using materials as listed on the table below.


  • Basic Poison - No Material ; When ingested the creature must make a DC12 CON-Save or become poisoned for 10 minutes and takes 1d4 poison damage.
  • Poison of hallucination - 1 lbs of material stemming from an aberration ; When Ingested the creature must make a DC12 CON-Save or roll once on the short term madness table.
  • Poison of bestiality - 1 lbs of material stemming from a beast ; When ingested the creature must make a DC12 CON-Save or become poisoned for 5 minutes and lose the ability to speak coherently during this duration.
  • Poison of truth - 1 lbs of material stemming from a celestial ; When ingested the creature must make a DC12 CON-Save or become unable to deliberately lie and lose any deception check automatically for 1 hour.
  • Poison of dragon´s blood - 1 lbs of material stemming from a dragon ; When ingested the creature must make a DC12 CON-Save or the creature is affected by you as if the "Incite Greed" was cast on the target, the target automatically fails the wisdom saving throw, this effect lasts 5 minutes but the target repeats the wisdom saving throw once every minute.
  • Poison of the elements - 1 lbs of material stemming from an elemental ; When ingested the creature must make a DC12 CON-Save or become poisoned for 10 minutes and take 2d4 damage, the damage type depends on the type of elemental used.
  • Poison of the fey - 1 lbs of material stemming from a fey ; When ingested the creature must make a DC12 CON-Save or become poisoned and charmed for 5 minutes.
  • Poison of the pits - 1 lbs of material stemming from a fiend ; When ingested the creature must make a DC12 CON-Save or become poisoned and frightened for 5 minutes.
  • BIG poison - 1 lbs of material stemming from a giant ; When ingested the creature must make a DC12 CON-Save or become petrified for 1 minute.
  • Poison of the monster - 1 lbs of material stemming from a monstrosity ; When ingested the creature must make a DC12 CON-Save or become poisoned for 5 minutes and take 1d8 poison damage every minute
  • Poison of the ooze - 1 lbs of material stemming from an ooze ; When ingested the creature must make a DC12 CON-Save or the target starts sweating profusely reducing the movement speed to 15 ft and having disadvantage on all charisma rolls for 10 minutes
  • Poison of false death - 1 lbs of material stemming from an undead ; When ingested the creature must make a DC12 CON-Save or fall unconscious for 1 minute, taking damage will cause the targe to wake up 

Poisonous Tongue

At 3rd level you gain advantage on persuasion and deception rolls in conversation with people under the effects of poison, alcohol or other drugs and effects of that type. You can also discern if a person is under any of these effects.

Viperous Intent

At 9th level your work with poison has made you resistant against poison damage and immune to the ingestion of poison,alcohol and drugs, additionally your proficiency with it allows you to change the damage type of your sneak attack to poison damage. If you critical strike on a sneak attack add an additional 1 sneak attack die as poison damage. 

Artisan Poison

At 13th level you can alter the form of poison you create, instead of creating exclusively vials your poison´s can take other shapes and forms such as:

  • edibles, where 1 vial equals 1 
  • candles and incense, where 3 vials equal 1

These Forms gain following benefits:

  • the saving throw of the poison is made at disadvantage if ingested via an edible.
  • candles and incense spread the poison once lit in an area of 15ft for a duration of 1 hour. incense spread an odor specified by the player.

The poison in your veins

At 17th level poison rushes through your veins and your work around the poisoned has made your words sweeter than any drink or drug. You gain immunity against poison damage and are immune to being poisoned, you do not suffer any consequences of alcohol or drugs. You gain advantage on persuasion,sleight of hand and deception on checks with people under the effects of poison, alcohol or drugs.

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