Rogue
Base Class: Rogue

You focus your training on the art of knives and daggers. Those who adhere to this archetype are from the same niche: killers. Stealth is the only help you need to eliminate your foes with deadly efficiency.

Level 3: Dagger Master

Starting when you choose this archtype at 3rd level, you learn how to precisely use your daggers to stab a creature. Whenever you roll for damage with a dagger based attack, you roll an extra 1d6 piercing damage. Also, you score a critical hit on rolls of 19-20 whenever you are wielding at least one dagger in one hand.

Your dagger's extra damage increases to 1d8 at 7th level, 1d10 at 13th and 1d12 at 17th.

Level 9: Ritual of Daggers

At 9th level, you learn a special rite to form a bond with your weapons. During a short or long rest, you can perform a 1 hour long rite to bond on up to four daggers you have in your possession. The bond with all currently bonded daggers breaks when you finish the rite on other daggers. You cannot have more than four daggers bonded with this feature at the same time. The bonded daggers gain a few bennefits.

  • If it is not magical, it becomes magical. If it is magical, you gain an extra +1 on attack and damage rolls.
  • You always know the exact location of your bonded daggers, as long as it is in the same plane of existance.
  • Using your bonus action, you can teleport yourself to an unnocupied space within 5ft of a bonded dagger of your choice. You can do this twice per short rest.
  • As a special action, you can have a bonded dagger to teleport to your hand, as long as it is in the same plane of existance. You must have a free hand in order to do this.
  • Your daggers' normal and long throw range are increased by 20ft.

Level 13: Occult Blade

Upon reaching 13th level, you master how to hide away your daggers. You have special points in your clothes (regardless of the kind of clothing you are wearing) that you can hide away one of your dagger. No creature other than you can find that dagger when searching you unless they remove all your clothing.

Level 17: Hidden Execution

Upon reaching 17th level, you are a master of killing your targets swiftly through the shadows. As an action, choose a creature within 20ft. You can attempt to automatically kill it, as long as you're hidden for that creature. Roll 2d100 and use the the higher roll. If the target has fewer hit points than the rolled value, you automatically kill it, otherwise, the target takes damage equal to half the rolled value. This damage ignores resistance and immunity.

Once you use this feature, you cannot do so again until you finish a short or long rest.

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