Wizard
Base Class: Wizard

I made it to try out homebrew creations.........

Pain and Pleasure

At 2nd Level you gain the ability to amplify your spells through Pain and Pleasure, when you use this spell you gain the ability to add 1 extra damage die to a spell at the cost of 1d6 hp. This may be cast as a bonus action. If you score a critical hit you may lose 1d4 hp and add an additional damage die.

1st level spell

Casting Time: 1 bonus action.

Altruism

Starting at 2nd level and as a bonus action you are able to give life to others at the cost of losing your own. For each point of health you give away the target gains two to a maximum of 15 of your health to 30 of their health. Can be used once per short rest. And at level 10, twice per short rest.

1st level spell

Casting time : 1 bonus action

Blood Pact

Starting at 6th level, you can make a pact with an ally to survive  until the end. A willing creature you choose can share a Blood Pact with you. If either member were to go into an unconscious state that other member would take the additional damage leaving you at 1hp. If the attack were to render both parties unconscious the member that had the lowest hp when the damage was taken goes unconscious with 1 failed death save and the other is reduced to 1hp breaking the Blood Pact. This spell is active until both member go unconscious or both agree to end the pact.

Ex. you have 5hp left and take 6 points of damage the other member takes 2 points of damage leaving you at 1hp.

 Additionally at level 11 you can extend this pact to an additional member. (You and 2 others.) And again at level 17. (You and 3 others.)

Casting Time: 1 Action, Touch

1st level spell

Brother's Keeper

Beginning at 10th level, you can direct your magic to absorb damage while your Blood Pact is active. When you or the other member of the pact take damage, you can use your reaction to reduce that damage to either member by an amount equal to 1d4 times 5.

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