Ranger
Base Class: Ranger

Rangers who join the Marksman conclave are trained in the use of a new age weapon known as a firearm. They have learned how to use this explosive power and still remain undetected, even when thought to be impossible. They are often employed by militaries as scouts and ranged assassins.


Marksman Conclave Character Questions

Here are a few questions that are posed to the player that might act as a reason for their choice of the Marksman Conclave:

  • Did you train vigorously to gain your accuracy or does your talent come naturally?
  • How do others feel about your weapon of choice?
  • How innovative are you when working on your firearms?

Firearm Proficiency

When you choose this conclave at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

Gunsmith

Upon choosing this conclave at 3rd level, you gain proficiency with Rifling Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM's discretion). Some extremely experimental and intricate firearms are only available through crafting.

Camouflage

At 3rd level, you can take the Hide as a bonus action after making a ranged attack roll.
In addition, you gain proficiency with the Stealth skill. If you already are proficient, you instead gain expertise.

Stealth Expertise

If you already are proficient in Stealth, you instead gain expertise.

Stealth Proficiency

You gain proficiency in Stealth.

Marksman Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Marksman Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells known for you.

Level   Spells
 3rd Alarm
 5th Silence
 9th Sending
 13th Greater Invisibility
 17th Tree Stride

Relocation

At 7th level, your movement speed increases by 10 feet. In addition, if you move a minimum 10 feet away from where you made your last ranged attack roll and attempt to take the Hide action, you have advantage on the Stealth roll.

Overwatch

At 11th level, when you kill a target with a ranged weapon, you can immediately use your reaction to take the Attack action again against any target within range with the same weapon.

Guardian Angel

At 15th level, once per turn, when you hit a hostile creature within 5 feet of an allied creature with an attack roll, in addition to your weapon's normal damage you deal an extra 8d6 weapon damage.

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