Ranger
Base Class: Ranger

Volcanic Venturers are rangers that navigate the surfaces and caves of active volcano's, knowing where and when the area is in danger and being trained to counteract the environments many dangers

Eruption Volley

3rd-level Volcanic Venturer feature

Once per turn, you may instead of making any attack actions, instead make a Eruption Volley shot on a target within range of your Weapon attack.
To do this, spend a spell slot of any level and fire your weapon into the sky. The creature makes a Dex saving throw against your spell save DC, other creatures within 30ft of the creature also make a Dexterity saving throw but the DC goes down by 1 for every 5ft away from the creature.

Creatures that fail the save take (Spell level * 2) [Weapon Die] of fire damage and have their movement speed reduced by 10 ft, on a success the creature takes half the damage.

When you reach Level 7, you may choose to do Radiant damage instead of fire.

Volcanic channeling

3rd-level Volcanic Venturer feature

You learn an additional spell when you reach certain levels in this class, as shown in the Volcanic Venturer Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Volcanic Venturer Spells
Ranger Level Spells
3rd Burning hands
5th Pyrotechnics
9th Flame arrows
13th Fire shield
17th Flame strike

You also possess a Searing magic bonus on the Seared magic table below, either chosen by you or at random.

Seared Magic
d6 Appearance
1 while you take a short or long rest, you glow 5ft dim orange light.
2 You Don't suffer when eating spiced food or drinks
3 You have a constant heat over your body protecting you from slightly cold weather.
4 Your skin gains dry cracks on the surface.
5 when you intimidate someone, a part of your body glows (higher intimidation leads to a brighter glow)
6 Your hair becomes obsidian black with glass like refractions.

Molten Manipulation

3rd-level Volcanic Venturer feature

Your time in volcanic regions has allowed your body to adapt to the area. you gain resistance to fire damage and have advantage on investigation & survival checks while in volcanic regions while tracking someone.

Additionally, as a bonus action; you may focus volcanic energy into an arrow or a metal weapon within 30ft, the next attack with the weapon gets a bonus to hit on the attack equal to your Wisdom modifier and deals an additional 1d6 fire damage if it hits. you may use this ability a number of times a day equal to your Proficiency modifier, you regain all charges of this at the end of a short or long rest.

Heated Vigour

7th-level Volcanic Venturer feature

The magic of volcanic ash flows through your system. you are resistant to fire damage even if a creature would ignore it, and you have advantage of any saving throw against spells or magical effects that would deal fire damage.

In addition, as a reaction you may target a spell or magical effect that would deal damage within 30ft of you and change the damage type of the spell or magical effect to fire damage. you may use this ability a number of times a day equal to your wisdom modifier (minimum of 1). you regain your usage of this ability after a long rest.

Guardian of Magma

11th-level Volcanic Venturer feature

As an action, you may make an Nature check to attempt to turn into an earth elemental or a fire elemental (DC 18), On a success you turn into an the selected elemental with your current HP while keeping your Wis, Int, and Cha modifiers.
On a fail, you lose half your HP while turning into the elemental, in addition all your stats become the elemental's and you lose the elementals resistances and immunities.

While in elemental form, you may not use class/racial/feat abilities and all your items merge with your form. if you are reduced to 0 hp you revert out of the elemental form and remain at 0 hp and go unconscious.

Unless you use a bonus action to revert back to your regular form, or a dispel magic (for a 5th level spell) dispels your form, you remain in Elemental form for a number of minutes equal to your wisdom modifier (minimum 1).

You can only use this ability once a day and recharges after a long rest.

 

Return to Ashes

15th-level Volcanic Venturer feature

While on death saving throws, if you take fire damage you gain 1 success instead of 1 of the failures.
if you die, your body can be resurrected if enough fire is supplied to your corpse. the amount of damage needed is your max HP + 30 in a number of rounds equal to 10 - your proficiency bonus. once resurrected, you gain a 40ft flying speed for a minute and gain immunity to fire damage for 1d12 days.

Once you have been resurrected by this ability, if you die within the next 1d10 + 2 months you cannot benefit from this ability.

Comments

Posts Quoted:
Reply
Clear All Quotes