Base Class: Wizard
Many seek the whispers in the dark and have learned to transcribe their spells with these words. They have corrupted the Arcane traditions of old and show no remorse for it. In a world where Wizards are hunted or feared, they choose to be feared.
Darkened Force
Starting at Level 2, All Spells you cast that do force damage now do Necrotic Damage Instead. All Spells that naturally do Necrotic Damage deal damage with max die roll.
Corruption
Starting at level 3, the Wizard gains access to additional power and feels the corruption of their soul. You gain the Toll the Dead Cantrip. And You can regain a spent Spell Slot by sacrificing a CR 1/4 or higher Creature. Takes 10 Minutes to perform the Ritual. This can be performed once per short or long rest.
Death Toll
Starting at level 6, the Wizard gains the ability to create an Aura of Death once per Short/ Long rest. The Aura will last 10 minutes or until dispelled. When the Aura ends if you have not killed a creature using a Necrotic damaging Spell the Aura will take the life of the caster. While the Aura is active all Spell DC from you are +5 and gain +3 to hit with spells. All Necrotic Spell ranges are doubled and can be cast as a Bonus action. The Wizard also gains advantage against all spell saves and cannot lose Concentration from being hit in combat.
Foul Mind
Starting at level 10, the Wizard gains Proficiency in Deception, Persuasion, Intimidation, and Torture Tools. The Wizard has advantage on all these rolls against Evil aligned Creatures and can Detect good and evil at will.
Wizard Unmasked
Starting at level 14, the Wizard gains the ability to cast Magic Missile at will but only at level 1 Slot power. The wizard also gains the ability to cause frighten effect DC 17 to all who see him once per short/long rest. Those frightened also take an additional 2d8 Necrotic Damage each time you or an ally hit the creature.
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Posted Sep 1, 2020I feel that maximizing damage from The necrotic is overpowered especially if you cast Abi-Dalzim’s Horrid Wilting. 12d8 that 96 damage.