Paladin
Base Class: Paladin

Hiding in the dark, the fiercest attacks and retribution may strike. Those who take up the Oath of Shadows binds you to the goal of keeping peace from beyond the veil of light, for every flame with an obstacle has a shadow to hide in. These types of Paladins usually favor work as contract killers or assassins. The best of those are usually left unknown and shrouded in mystery.

Paladins who take this oath challenge the idea of a warrior of light, often making sacrifices from their own wellbeing and life to stay hidden. Some of which taking on an entirely new identity from their normal life to maintain this veil. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Shadows table. See the Oath Spells class feature for how oath spells work.

Oath of Shadow Spells
Paladin Level Spells

3rd

disguise self, charm person

5th

pass without trace, darkness

9th

blink, nondetection

13th

charm monster, dimension door

17th

seeming, mislead

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Silent Killer. As an action you create an invisible aura of silence that surrounds you in a 10 ft. radius, following as you move. You and all creatures of your choice within the aura create no sound and can cast spells without verbal components. This aura lasts 10 minutes, and cannot be ended unless you're incapacitated or manually end it. (no action required).

Assassin's Step. As a bonus action, your body becomes enwreathed in a thin veil of shadow for 1 minute. For the duration, you can add your Charisma modifier to stealth and sleight of hand ability checks.

Covert Approach

At 3rd level, you gain the ability to hide even with heavier equipment. Wearing heavy armor doesn't impose disadvantage to stealth rolls.

Aura of Surreptitious

Starting at 7th level, you emit an aura that bolsters clandestine capabilities. While you’re not incapacitated, you and creatures of your choice within 10 feet have advantage on stealth checks and can add your Charisma modifier to stealth checks.

When you reach 18th level in this class, the aura affects creatures within 30 feet of you.

Cloak and Dagger

At 15th level, you can take advantage of the darkness around you. Whenever a creature makes a weapon attack against you while you are in dim light or darkness, you can use your reaction to make a Stealth check contested by the creature’s passive Perception. On a success, you add your proficiency bonus to AC against that attack, potentially causing it to miss

You can use this ability a number of times equal to your proficiency bonus, until you finish a long rest.

Avatar of Dusk

At 20th level, you learn to embrace the twilight and gloom around you. As an action, you can gain following benefits for 1 minute:

  • You can move through solid surfaces such as walls as if it were difficult terrain, if you end your turn inside of a solid surface, you are shunted to the nearest open space.
  • You can take the Hide action as a bonus action.
  • You emit an aura that causes the area within a 60 ft. radius to become no brighter than dim light.

Once you use this feature, you can’t use it again until you finish a long rest.

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