Cleric
Base Class: Cleric

A fey domain cleric is one who worships the fey or fey deities, unlike a warlock who makes a pact with them or a druid who is an ally to them. The fey grant their clerics with power over nature and abilities similar to those of the faeries. Eventually, a fey cleric is touched by the magic of the Feywild and completely transforms into a fey creature. Valarian from the 3e Book of Exalted Deeds is a good faerie deity, as are any other deities of nature, magic, or illusions.

Faerie Trickery

Beginning at 1st level, you gain Minor Illusion as a cantrip

Channel Divinity: Speak With Nature

Beginning at 2nd level, you can use your Channel Divinity as an action to speak with a plant or animal of your choice for up to 10 minutes using your concentration. The target speaks in a language you can understand for the duration.

Misty Escape

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Fey Guise

Beginning at 8th level, you can perfectly mimic any humanoid’s voice and disguise your face as any humanoid you can see. You gain a +5 bonus to CHA skill checks while attempting to impersonate someone. You must have seen and heard the humanoid before in order to impersonate them in this way. This bonus is temporarily negated if someone close to the person you are mimicking notices you do something uncharacteristic. This ability does not change your clothing or body type, just your face and voice.

Channel Divinity: Blinding Beauty

Beginning at 8th level, you can use your Channel Divinity as an action to take on the blinding allure of a nymph. All enemy creatures within 60 ft. that can see you must make a CHA saving throw. Each creature that fails their saving throw becomes permanently Blinded. Creatures that succeed at their saving throws are only Blinded until the start of your next turn.

Fey Ascendancy

Beginning at level 17, you gain the Fey subtype and have advantage on saving throws against spells and spell-like abilities.

Previous Versions

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