Ranger
Base Class: Ranger

The Spirit Warden wields a Chochin-Obake like spirit lantern or a lantern that captures the essence of a spirit or magic. A lone warrior who wander's the country, hunting and collecting these spirits to increase their own strength.

Blazing Artillery

Create a weapon of spirit and fire around your Lantern. this weapon can take three forms:

Engetsu

A rifle constructed from shrieking souls and a smoldering flame.

100ft/400ft

2d6 fire damage

reload/ a single shot before needing to reload as a bonus action

Horinka

A Longbow made of screaming ghost and blazing flames.

150ft/160ft

1d8 fire damage

Kagaribi

A dragoon made of pure agony of souls and an incinerating flame.

50ft/200ft

1d10 fire damage

reload/ 6 shots before needing a bonus action reload

Onibi's Mark

When targeting a creature with the hunter's mark active on it you can expend a number of Onibi's Marks. Once per turn when you hit a creature with your lantern weapon you gain a Onibi's Mark, you can only hold a max of 3. Each mark expended deals 1d4 fire damage

Flaming Tie

Your Lantern flares to life, giving all creatures within 30ft and burning presence. This lets you perceive all hidden and invisible creatures. Creatures in this range do not benefit from being hidden or invisible. When you hit a creature with this burning presence it takes an additional 1d6 fire damage. 

Lantern's Ward

The flames of the spirit turns away spells and curses. 

Your lantern now acts as Guardian Ward against magic. You gain advantage on saving throws against spells. When a creature casts a spell within 30 feet of you, you can use your reaction to force them to make a wisdom saving throw (Dc = 8 + Prof + Int). On a failure:

They take fire damage equal to your Intelligence mod + Ranger Level.

They cannot concentrate on a spell, they make concentration checks with disadvantage.

Lantern of the Torn Veil

The lantern rise from below and hovers above your head, watching all enemies who approach. This will switch your Hunter's Mark to the target closest to you unless you use your bonus action to change that. The Chochin-Obake emits a bright light for a 20ft radius and a further dim light 20ft more. Creatures of your choice within this light take fire damage equal to your ranger level, or equal to half rounded down if in the dim light. Spells cast by creatures of your choice within the light cost an additional spell slot level. A creature with your Hunter's Mark on it can not regain hit points while in the light.

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