Base Class: Fighter
The archetypal Terra Warden is the warrior raised and taught by nature itself. Embodying the destructive forces of nature to counteract any of those that aim to harm the natural way of life. Those that model themselves on this archetype protect nature and the natural order; using their bond with the world and unwavering instinct to protect. Terra Warden fighters are forces of nature.
Terran Magic
3rd-level Terra Warden feature
You learn the druidcraft cantrip and one other cantrip from the druid spell list. Your spellcasting modifier is Wisdom.
Disastrous Strike
3rd-level Terra Warden feature
You can channel the destructive power of a natural disaster. As a bonus action, you can empower your weapon with disastrous energy, until the end of your turn, each time you hit a creature with an attack you can push the creature 5 feet away from you, or deal an additional 1d8 fire, cold, lightning, or poison damage (your choice).
Starting at 10th level, the distance the creature is pushed is increased by an additional 5 feet, and the damage increases to 2d8.
This feature can be used a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Natural Remedy
7th-level Terra Warden feature
Your connection to the wilderness has made you immune to poison and disease.
Worldly Kinship
10th-level Terra Warden feature
You gain the ability to speak with all aspects of nature. You can cast the speak with plants and speak with animals spells at will.
Additionally, beasts and plants within 30 feet of you that have a challenge rating equal to or less than your proficiency bonus are charmed by you until you or your companions deal damage to it.
Earthen Pull
15th-level Terra Warden feature
You can use the forces of nature to hinder your enemies. Once per turn, when you hit a creature with an attack on your turn, you can force the creature to make a Strength saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or have its speed halved until the start of your next turn.
Essence of Life
17th-level Terra Warden feature
Whenever you are reduced to 0 hit points, you gain temporary hit points equal to your fighter level. Additionally, if you are killed, you may return to life with 1 hit point and temporary hit points equal to your fighter level.
If you use this ability to return to life, you can’t use this feature to bring yourself back to life again for 7 days.
Previous Versions
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1/6/2022 8:51:55 PM
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3/26/2025 2:46:26 AM
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3/26/2025 3:42:13 AM
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Ample's Epitaph
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