Monk
Base Class: Monk

The Warriors of the Astral Sea is a legendary martial arts tradition practiced almost exclusively by the Githyanki. It is a combat style honed over centuries of warfare and survival in the boundless, astral expanse. This martial art emphasizes fluidity, precision, and the manipulation of the astral energies that permeate the Githyanki's home plane. Practitioners of this style are not just warriors; they are travelers of the Astral Sea, using their abilities to manipulate space, time, and force to strike with deadly precision.
The core tenet of the Warriors of the Astral Sea is the concept of Astral Flow—a philosophy that teaches one to flow with the shifting tides of the Astral Plane. The Githyanki believe that true strength lies not only in brute force but in one's ability to adapt to the ever-changing currents of the Astral Sea. A skilled practitioner moves with the fluidity of the Astral currents, using powerful strikes, evasive maneuvers, and mental fortitude to overwhelm their enemies.

Level 3: Astral Flow

The walls of this world are too weak to withstand your power, and it is your right to circumvent the planes of reality. You can use your Focus Points to duplicate the effects of certain spells as you gain levels in this class, as shown on the table below. You can cast these spells by expending the indicated number of Focus Points, using Wisdom as your spellcasting ability.

At level 3 Astral Warriors gain the ability to teleport as if they cast Misty Step with a bonus action by expending 1 focus point.

At level 6 Astral Warriors can use Astral Flow to double the distance they can travel with their misty step ability.

At level 11 Astral Flow allows them to spend an action to bring a willing creature with them as if they were casting Dimension Door by expending 3 focus points.

At level 17 Astral Flow becomes increasingly powerful and Astral Warriors can now Teleport as the spell of the same name by expending 5 focus points. When using the Dimension Door ability the creature doesn't have to be willing. The target gets a Charisma Save with the DC equal to 8+Wisdom modifier+proficiency bonus to resist the unwanted teleportation.

Level 3: Astral Strikes

3rd-Level Warrior of the Astral Sea Feature
Whenever you take the Attack action, you can tear through the astral plane to strike at foes from a distance. When you do so, your reach with your Unarmed Strikes and monk weapons increases by 10 feet.

As with the attack action, the astral warrior can open a 1-foot-radius portal within an unoccupied space you can see within a number of feet of up to twice your extended reach. This is part of the utilize action. You can reach through to manipulate objects or pull them through the portal. The portal closes at the end of your turn.

Astral Tears

Extended reach

Interference

6th-Level Level Warrior of the Astral Sea Feature
Seldom can a foe land a blow on you, for your quick reflexes allow you to tear open the fabric of space in order to redirect their attacks. You can use your Deflect Attack feature one extra time by expending a focus point.
If the damage of a melee attack is reduced to 0 in this way, you can expend 1 Ki Point to intercept the attack with a portal, redirecting it towards a target you can see within a number of feet of you equal to the bonus granted by your Unarmored Movement feature.
A floating portal opens within the target’s space and the attack targets it instead of you. Additionally, when you use your Deflect Attack feature, you reduce the attack’s damage by an extra 1d10.

Extended Astral Tears

The range of your astral tears is farther.

Level 11: Void Kick

11th-Level Warrior of the Astral Sea Feature
The Astral Sea is constantly shifting and with certain strikes an Astral Warrior can use this shifting to displace their target. When you use your Flurry of Blows and hit the same creature with at least two of the attacks, you can expend 1 Focus Point to tear a hole in the target's space and link it with a tear within an unoccupied space you can see within 30 feet of you. The target is pushed through the portal and appears in that space. The tear then heals itself.

Level 17: Void Storm

17th-Level Warrior of the Astral Sea Feature
The Astral Warrior gains the ability to tear the Astral Plane open in every space in a 30’ cone. Every creature affected must make a charisma saving throw or be hit within the area of effect they take 4d12 plus strength or dexterity modifier force damage and be knocked prone. A successful save halves the damage and they don't fall prone. The DC for this save is 8+Proficiency Bonus + Wisdom Modifier.

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