Paladin
Base Class: Paladin

Tenants of Glam

Paladins who take the Oath of Glam follow these guiding principles:

Be Yourself. Never dull your shine for anyone. Confidence is your armor, and honesty is your sword.
Let’s Go, Party. True power doesn’t come from standing alone, it comes from standing together. Friends who support one another are the most powerful force in the world.
Dream Big. Don’t let fear or self-doubt limit you. No goal is out of reach if you work hard and believe in yourself.
Style is Power. Self-expression is sacred. Whatever you wear, wear it proudly.

Level 3: Oath of Glam Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Glam Spells table, you thereafter always have the listed spells prepared.

Oath of Devotion Spells
Paladin Level Spells
3 Charm Person, Magic Missile
5 Enhance Ability, Alter Self
9 Hypnotic Pattern, Fly
13 Fire Shield, Freedom of Movement
17 Wall of Force, Telepathic Bond

Level 3: Sparkle and Shine

As an action, you radiate dazzling confidence for 1 minute. Choose up to a number of creatures equal to your Charisma modifier (minimum of one) within 30 feet. Each gains temporary hit points equal to your Paladin level. While this effect lasts, they have advantage on Charisma checks and saving throws.

All Eyes On Me

As a bonus action, you command attention with effortless grace. Until the end of your next turn, your movement does not provoke opportunity attacks. Additionally, each creature of your choice within 30 feet of you that can see you must make a Wisdom saving throw. On a failed save, the creature is under the effect of compelled duel until the end of your next turn.

Level 7: Aura of Confidence

Starting at 7th level, your presence strengthens your allies’ confidence. When a friendly creature within your aura makes an ability check or attack roll, they can choose to roll a d4 and add it to the result. A creature can only benefit from this feature once per turn.

At 18th level, the range of this aura increases to 30 feet.

Level 15: Makeover Time

At 15th level, you’ve mastered the art of the ultimate confidence boost. When you finish a short or long rest, a creature of your choice get a glow-up with the following benefits:

♥ You can remove one level of exhaustion from the affected creature.
♥ You can end one effect that is charming, frightening, paralyzing, or poisoning the affected creature.
♥ The affected creature gains the benefits of either enhance ability or alter self.

Once you use this feature, you must finish a long rest before using it again.

Level 20: Barbie Girl

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

♥ You emanate a dazzling aura in a 30-foot radius for the duration. Allies within the aura reduce all damage they take by an amount equal to your Charisma modifier (minimum of 1) and gain a +1 bonus to their AC.
♥ You can take the Dash, Disengage, or Help action as a bonus action.
♥ Your melee weapon attacks deal extra radiant damage equal to your Charisma modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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