Base Class: Fighter
A user of the Sword Storm technique must be born with innate magical abilities. Users of this technique are able to overpower their adversaries with a maelstrom of blades. Sword Storm users normally fight at a medium to long range distance. The power of the Sword Storm is said to be unrivaled in single combat, though users of the Sword Storm technique usually never live longer than 1/2 of their average life span.
Sword Origin
Starting at a total character level of 3+, if you have 2 levels in the Sorcerer class and choose one level in the Fighter class, you may take this subclass immediately and transfer two Sorcerer Class levels into the Fighter class. (This transfers all spell casting abilities you had previous the Sword Storm subclass, along with any previous Sorcerer spells taken) Also, you may obtain this subclass, as long as 1 Sorcerer class level is taken when you reach level 3 in the Fighter class.
Sword Burst
Starting at 3rd level, you are able to conjure magical blades in the air, and launch them at your enemies. To make these attacks. you must make a ranged spell attack, with your Spell Attack Modifier. Depending on the type of sword created, a spell slot must be expended. A larger spell slot may be used to launch more than one sword at a time. Example: 3rd level - 1 Simple Weapon and 1 Martial Weapon. An attack used with this feature, is made with an attack action. If a 5th level spell slot is used, a Sword Storm is activated for 1 round. When a Sword Storm is active, you gain the following abilities.
- Instead of expending a Spell Slot to use the Sword Burst feature, you may expend hit points instead. The amount of Hit Points needed are as follows:
1st Level - 5 Hit Points
2nd Level - 10 Hit Points
3rd Level - 15 Hit Points
4th Level - 20 Hit Points - You are no longer limited by the amount of Attack Actions you may take per turn, as long as hit points are used. Should you go over the maximum amount of Hit Points you currently have, you instantly die and cannot be resurrected except by a Divine Intervention or Wish spell.
|
Spell Slot |
Sword Burst Type |
|---|---|
|
1st |
Simple Weapons (Swords and Daggers Only) |
|
2nd |
Martial Weapon (Swords Only) |
|
3rd |
Simple Weapon +1 (Swords and Daggers Only) |
|
4th |
Martial Weapon +1 (Swords Only) |
|
5th |
Sword Storm! |
Sword Master
Starting at 7th level, you may add your Proficiency Bonus to any damage dealt by a sword or dagger type weapon.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Bladed Wings
Starting at 15th level, as an action you may conjure hundreds of blades to become wings for you to fly. When this ability is active, you gain a Flying speed of 60 ft. For every minute this ability is active, you receive damage equal to your total character level.
Swordpocalypse
At 18th level, as an action, you are able to release all of your power in one mighty blow. You may target any spot within 150 feet. All creatures within 200 feet of that spot must make a DC 23 Dexterity Saving Throw, or suffer 20d6 Piercing and 20d6 Slashing damage, or half as much on a success. However, you suffer half of all damage dealt. This can be done twice per long rest.
This ability is considered magical.
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